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Counter-Strike: Global Offensive Update Released


Dirty
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[ MISC ]

- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.

- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.

- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )

- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

 

[ GAMEPLAY ]

- Additional minor buffs to the Aug and Sig.

- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

 

[ SPECTATING ]

- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.

- Fixed a case where GOTV spectator would get the round radar template instead of the square one.

- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

 

[ MAPS ]

- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.

De_Inferno:

- Widened apartment hallway near A

- Replaced red car in middle with solid cover

- Fixed radar naming on haycart

- Improved visibility

De_Nuke:

- Added radar names

Bug fixes

- Improved visibility

De_Dust2:

- Improved visibility

- Bug fixes

De_Aztec:

- Improved visibility

De_Train:

- Improved visibility

 

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