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Crusader Kings Ii Update Released


Dirty
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2013-07-04: v1.103

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INTERFACE:

- Fixed incorrect AI reasoning text string "X is my lover"

- Fixed a tooltip bug in the effect 'gender_succ'

- Corrected some text bugs

- It is no longer possible to start building Theodosian walls outside of Constantinople

- Wikipedia links should now work on linux

 

GAMEPLAY:

- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.

- Tech spread no longer gets stuck at 5

- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)

- Euboia is no longer "Ocean" terrain

- Westfriesland is no longer "Ocean" terrain

- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions

- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits

- 867: Slightly strengthened the initial Magyar army

- Kingdoms with a king can now also de jure drift into empires

- Independent kingdoms can no longer drift out of their de jure empires

- Added Zoroastrian Crusade target weights to appropriate titles

- Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms

- Added level three Castle Fortifications to Constantinople

- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge

- Fixed a crash with deleted characters in a title's previous holder list

- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda

- Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly

- Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations

- Fixed an issue with save game corruption after loading a game and saving before unpausing

 

AI:

- Fixed a bug where patrician AI would go braindead for a long time after resign/reload

- Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom

- Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty

- Tweaked cross-religion Pagan marriage acceptance

 

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