Dirty Posted July 8, 2013 Share Posted July 8, 2013 Rogue Legacy v1.0.12c General fixes: - Forgot to actually disable DInput controls when turning it off in the options menu. -------------------------------- Rogue Legacy v1.0.12b General fixes: - Fixed bug where game would crash if the DirectInput device was removed mid-game. - Fixed bug where running the game with a DirectInput device was causing slowdown. - Fixed bug in a 1x3 room where you could not fall through a specific platform. - Fixed bug where game would sometimes crash when dying (again). -------------------------------- Rogue Legacy v1.0.12a General fixes: - Added error trapping to handle crashes when the DirectInput device was not being initialized properly. - Fixed bug where deadzones were accidentally disabled from the last patch. - Game no longer goes into screensaver mode while active. Balance Changes: - Lowered the cost of upgrading Haggle by a small amount. - A few spelling fixes to make the Lich's abilities more clear. -------------------------------- Rogue Legacy v1.0.12 Major Changes: - Added support for DirectInput controllers (toggle-able from options screen). - Alexander will now spawn higher level mobs on NG+ and above. - All bosses now break Paladin secret move, not just the final boss. - Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems. General fixes: - Optimization tweaks to rendering. People should find a small improvement to framerate. - Typo fixes to profile card crit chance. - Fix to game sometimes crashing during Alexander fight. - Fixed bug where beating the game with Calypso's compass would crash the game. - Fixed bug where architect fee could carry over to NG+ - Fixed bug with architect fee text overlap on NG+ bonus. - Typo fixes in Journal, and Paladin, and Translocator spell description. - Alexander boss floor and roof lowered to prevent him from going too low. - Enemies that are split during timestop are now immune to timestop until it's reactivated (Feature). - Enlarged projectile pool. Balance Changes: - Architect fee raised from 30% to 40%. View the full article Quote Link to comment Share on other sites More sharing options...
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