Dirty Posted July 11, 2013 Share Posted July 11, 2013 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: General: Added over 60 Gold Star community-submitted Workshop items Summer Claim Checks can now be redeemed for Summer Coolers Summer Cooler Keys are now available in the Mann Co. Store Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store Reduced intensity of Bleed and Jarate screen effects under DX8 Added text search functionality to the backpack and the store Added tf_hud_show_servertimelimit to display the servers per-map time limit on the in-game HUD In MvM, if all team members unready, the pre-round countdown will stop In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop red money that will automatically be collected when it would otherwise dissolve Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect Double-clicking a crate will now take you to the appropriate key in the store By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. Unusuals and Stranges no longer stack in loadout equip pages Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies Fixed a bug that would cause the popular items page in the store to not always update correctly Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck Fixed a bug where crouch animations would not properly play while in humiliation state Fixed a bug where full ÃœberCharge effects would always show on the client if a player was killed with full ÃœberCharge Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community Fixed level 3 dispensers missing geometry Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones Fixed characters in the loadout page sometimes appearing as if they were cloaked Weapon attributes will now show in the same order in-game and in Steam Community Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Added support for the Oculus-native distortion function via the "oculus_use_ovr_distortion" convar in VR mode Maps:Added cp_standin and cp_process Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town cp_badlandsFixed jumps being ruined by small rock ledge near spiral Fixed prop collisions Fixed clip smoothing cp_dustbowlFixed players building in Blu's first spawn Fixed players shooting through rocks in stage 2 Fixed collision in tunnels in stage 2 Fixed textures not displaying properly in Pyrovision Fixed lighting on cliff faces Fixed skybox error in stage 3. Fixed players getting killed through the ceiling under stage 2 cap 1 Adjusted ceiling height in stage 3 tunnel for better clearance Cleaned up prop collision cp_egyptFixed clip brush exploits Players can no longer build on top of arches and high ledges cp_gorgePlayers can no longer build in Blu's first spawn room Changed scale of water texture cp_granaryFixed improper orientation on arrow signs Fixed players getting above red forward spawn Fixed players building on cargo containers inside spawn room Fixed holes in skybox geometry Removed collision from hanging lamp over Red spawn Removed collision from security cameras above Red and Blue spawns Mirrored fence alcove from Blu final cap arena to Red side Balanced collision of rocks in final capture arenas Re-ordered spawns in the first spawn room to be consistent between Red and Blu cp_gravelpitClipped roof of building over cap A Removed helthpack under terrain Added decals under health kits and ammo packs cp_gullywashFixed players getting out of the map near the middle capture point Fixed collision exploits near middle capture point cp_mountainlabFixed collision issues on the ladders and hill that lead to the first point Fixed static prop lighting cp_steelFixed players blocking Blu's spawn exit door leading to capture point B Fixed collision on ledge near capture point B Players can no longer build inside Red spawn room. Blu spawn point over grate removed. ctf_2fortFixed building inside of spawn doors Fixed clipping exploits on battlements Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser Cleaned up prop collision Smoothed clipping on wagon wheel and other props ctf_wellFixed players jumping out of the map koth_kingHealth and ammo packs now match on Red and Blu sides of the map Players can no longer build in spawn doors koth_lakesideFixed rockets passing through terrain near the capture point koth_viaductPlayers can no longer build in spawn room rafters mvm_bigrockFixed players building on rock in cave section pl_badwaterFixed player clip brush exploits and missing player clip brushes on roofs and rock walls Fixed player clip smoothing Fixed fence collisions Fixed floating rocks in skybox Fixed lighting on props Fixed lighting on canyon vista Handrails no longer collide with bullets and projectiles Performance increase through poly reduction, model collision reduction and model fade distances Players can no longer build inside Blu spawn room Players can no longer be trapped with teleporters under the sign by the first capture point Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured Players will now be crushed by closing doors upon the capture of point 2 pl_barnblitzFixed building in the skybox above Red's final spawn Teleporters will no longer self destruct when used on the battlements near Blu's first spawn pl_frontierFixed spawn doors not working properly after second capture. Players can no longer build inside kill volumes Players can no longer build inside of Blu's second spawn room Red players can now enter the Blu team spawn upon round win pl_goldrushFixed collision on props and clip exploits Fixed buildings being prohibited from construction in the garage near the end of stage 3 Players can no longer block the cart through the wall in stage Players can no longer build in spawn exits Players can no longer build on the shack roof near the end of stage 3 Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap Players can no longer build on the perch in stage 1 Handrails no longer collide with bullets and projectiles pl_thundermountainFixed gate visible through ceiling in stage 3 Fixed clipping in stage 3 Blu spawn Prevented players from building in the cliffside kill zone in stage 1 pl_upwardFixed exploit where Blu team could be trapped in their final spawn room Fixed gap in collision which allowed Blu players to be shot in their first spawn Fixed fade distances on props in Blu spawn Fixed players building under catwalk on the ledge of the final pit Fixed clip brush exploits Players can no longer be trapped by teleporting under stairs near final capture point Players can no longer build inside of Red's final spawn room Players can no longer build inside of spawn room doors Players can no longer be trapped inside of the capture point sign Prevented Blu team from entering final spawn room while it is neutral Smoothed clipping collision Collision performance increases Handrails no longer collide with bullets and projectiles Replaced floor texture in Red team final spawn room plr_hightowerFixed clip brush exploit above building on cliff edge plr_nightfallFixed players jumping outside of the map Reduced prop collision plr_pipelineFixed invisible faces Handrails no longer collide with bullets and projectiles tc_hydroFixed clip brush exploit where players could get out of world Fixed players getting on top of monument. Items:The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI Cursed Soul items (Halloween zombie skins) are now renameable Strange Bacon Grease can now be gift-wrapped Added LODs to the Airborne Armaments set items Fixed Bison/Pomson projectiles getting stuck on doors Fixed Baseballs and Jars sometimes going through thin geometry Crit-A-ColaRemoved: Damage taken mini-crits Added: Damage taken increased 25% ShortstopAdded 20% bonus healing while deployed Added 80% vulnerability increase to all push forces while deployed WingerAdded +25% Jump Height bonus when active The Special Delivery (set)Removed: +25 max health on wearer Added: Leave a calling card on your victims Battalion's BackupAdded additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active) Rage is now generated from damage dealt instead of damage received Black BoxRocket explosions now use correct sound Beggars BazookaFixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling) Misfired Rockets now remove one loaded rocket from the clip ConcherorRage is now generated only from damage dealt Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect Cow Mangler 5000Reduced clip size (from 5 to 4) Removed -10% damage attribute Removed 5% slower reload attribute Added missing "sets players on fire" description text New particles and sound Escape PlanPlayers receive the Marked-For-Death effect after deploying, and for a short period after holstering Liberty LauncherRemoved: 25% reduced clip size penalty Added: 25% reduced damage penalty OriginalRocket explosions now use correct sound The Tank Buster (set)Removed: +20% Sentry damage resistance on wearer Added: Leave a calling card on your victims PhlogistinatorFixed "Mmmph" progress resetting after touching a resupply cabinet PowerjackAdded: 15% increase move speed while deployed Added: 20% damage vulnerability to all sources The Gas Jockey's Gear (set)Removed: +10% faster move speed on wearer Removed: +10% bullet damage vulnerability on wearer Added: Leave a calling card on your victims Chargin' TargeAdded: Afterburn immunity Loose CannonRange no longer affects direct cannonball impact damage Reduced charge time to 1 second Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects Double-Donk damage now mini-crits The Expert's Ordnance (set)Removed: +10% fire damage resistance on wearer Buffalo Steak SandvichRemoved: Damage taken mini-crits Added: Damage taken increased 25% Dalokohs BarIncreased amount of health restored per-bite from 15 to 25 GunslingerFixed a bug that caused mini-sentries to heal while being constructed Rescue RangerMinor increase in damage per bolt Increased building healing from 50 to 75 per bolt Short CircuitAmmo cost reduced when an attack destroys a projectile WranglerSlightly reduced accuracy of manually-controlled sentry at long range Protective shield now fades 1 second after the owning Engineer dies Crusaders CrossbowChanged arrow projectile to a large syringe Added new trail effects Smoothed out reload animation (DPS unchanged) Fixed being able to heal players that are using items that block healing Quick-FixAdded 50% Overheal Ãœber now affects the medic when there's no heal target Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fixs Ãœber VaccinatorÃœber now fully absorbs crit damage for the selected damage type, but depletes Ãœbercharge based on the amount of damage prevented Bazaar BargainFixed the starting charge rate being -40% instead of -20% Capped the max charge rate to 200% Cozy CamperRemoved movement penalty. Added: Damage taken increased by 20% Darwin's Danger shieldAdded: Bullet damage taken reduced by 15% Added: Explosive damage taken increased by 20% The Croc-o-Style Kit (set)Removed headshot immunity Added: Leave a calling card on your victims Dead RingerWhen under the effect of Feign Death, damage taken decreases the duration of the effect L'EtrangerAdded: 40% increased cloak duration Spy-cicleFixed a bug that would cause the charge meter to not reset when the spy was killed The Saharan Spy (set)Removed: Reduced decloak sound volume Removed: 0.5 sec longer cloak blink time Added custom particle effects when taunting View the full article Quote Link to comment Share on other sites More sharing options...
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