Gamma.CM Posted July 12, 2013 Share Posted July 12, 2013 (edited) Hey, I'd just like to take a moment to say that I'm currently in the process of converting the CS:S Office map into something more suitable for zombie survival. That is to say, I'm adding a lot of blood decals, closing some of the doors/metal blinds, changing the lighting, and- most important of all- I'm making all of the static props physical so they can be moved around ( i.e. the book shelves, some of the filing cabinets, the three coke machines, and the rest of the furniture. Also, I'm removing the lighting from the zombie spawn to make it darker and making it harder for the humans to spawn camp at the start of the game. And all of the little items like coffee cups and mice have been removed so they don't get underfoot. I'll post some pictures in a minute. Let me know if you want anything specific changed. EDIT___________________________________________________ CLICK HERE for map file Edited August 3, 2013 by Gamma.CM Quote Link to comment Share on other sites More sharing options...
Magic Posted July 13, 2013 Share Posted July 13, 2013 Sounds good. Hit me up with the download on the forums and i'll check it out. Quote Link to comment Share on other sites More sharing options...
Arezk Posted July 13, 2013 Share Posted July 13, 2013 Isn't cs office a bit to small ;O. gl anyway Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 14, 2013 Author Share Posted July 14, 2013 Actually, I think Cs office is the perfect size. I was having an issue yesterday with Hammer not compiling the map correctly for some reason (the update to steam pipe as I later uncovered). But after reinstalling steam and all of my games, it seems to be working again, so I'll post some screenshots after I redo all of the changes I made. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 14, 2013 Author Share Posted July 14, 2013 I had no idea how badly the steam pipe update borked the game files; I have missing textures and models all over the place in Hammer, but the map runs fine in GMod after it's compiled, so SS's when I solve the problem Quote Link to comment Share on other sites More sharing options...
youthedog Posted July 14, 2013 Share Posted July 14, 2013 I had no idea how badly the steam pipe update borked the game files; I have missing textures and models all over the place in Hammer, but the map runs fine in GMod after it's compiled, so SS's when I solve the problem Move all your materials and models to common/garrysmod/garrysmod/ then their respective folders, should work fine as it has for me with the rest of the steampipe games. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 14, 2013 Author Share Posted July 14, 2013 BREAKTHROUGH! I figured out that I had to do exactly what youthedog just posted (shame I didn't look here sooner) and that solved most of my problems, now please enjoy some screenshots of the changes I've made. Decals and lighting comes next. Here you can see that the two soda machines in the front are now movable: As is the conference room table: And all of the furniture: Here you can see that I've put a dumpster in front of the zombie spawn (CT spawn) and lowered the garage door there to prevent spawn camping by snipers. Also, the door that would normally slide up on the other side can only be opened from the inside and the smaller door way is now closed off so that there are only two exits. The problems that I'm having now include: - Clipping barriers aren't invisible like they should be - The lighting is too bright - All of the props are physics_multiplayer, which is dangerous in GMod as they can become projectiles so i'll have to change that... - A dire lack of blood and dead bodies (for atmosphere) Quote Link to comment Share on other sites More sharing options...
xafizzle Posted July 14, 2013 Share Posted July 14, 2013 This is really cool. Looks great Quote Link to comment Share on other sites More sharing options...
Sonick Posted July 14, 2013 Share Posted July 14, 2013 I would definitely play this. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 14, 2013 Author Share Posted July 14, 2013 (edited) Well, if I can figure everything out, then hopefully: - It will be night - Hallway lights will flicker or be off - You won't want to wear pants, because chances are, you'll crap yourself from amazement. Just don't get stuck in the elevator... Edited July 14, 2013 by Gamma.CM Quote Link to comment Share on other sites More sharing options...
Magic Posted July 14, 2013 Share Posted July 14, 2013 Finish adding the following touches and i'll see if I can get it added. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 14, 2013 Author Share Posted July 14, 2013 YAY! I solved my skybox issue and everything looks perfect ... except for the lighting... the map is far too bright Quote Link to comment Share on other sites More sharing options...
Arezk Posted July 14, 2013 Share Posted July 14, 2013 More blood! Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 14, 2013 Author Share Posted July 14, 2013 Okay, in my opinion, it's good enough to play. Lighting still needs improvement, but I'll fix that later. Now I just need to figure out how to post the file. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 14, 2013 Author Share Posted July 14, 2013 https://www.dropbox.com/s/e3xxubufhw67pb9/ZS_Office.bsp Tell me if this link doesn't work. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 15, 2013 Author Share Posted July 15, 2013 Okay, so the lighting issue has to do with a compiling error that I'm getting: Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: invalid neighbor connection on displacement near (-1064.00 -1169.59 -337.74) Warning: invalid neighbor connection on displacement near (-808.00 -1176.00 -336.00) Warning: invalid neighbor connection on displacement near (-808.00 -1048.00 -317.56) This error is preventing vvis and vrad from running and doing the light work stuff and I can't seem to fix it. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 15, 2013 Author Share Posted July 15, 2013 Problem solved. I have fixed the lighting (for the most part). Quote Link to comment Share on other sites More sharing options...
Magic Posted July 15, 2013 Share Posted July 15, 2013 Can you upload the map to mediafire? Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted July 15, 2013 Share Posted July 15, 2013 Damn this is really nice. I'm really impressed with your work, especially on one of the best maps for CSS and zs alike. 1 Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 15, 2013 Author Share Posted July 15, 2013 (edited) Sure, I'll put it on mediafire. And thanks for the compliments; this is literally the first mapping project that I've ever done, lol. Done. A mediafire link has been added to the first post Edited July 16, 2013 by Gamma.CM Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 22, 2013 Author Share Posted July 22, 2013 So is my map getting added or what? Quote Link to comment Share on other sites More sharing options...
Crazyfilms5000 Posted July 23, 2013 Share Posted July 23, 2013 (edited) Seriously is it? This server needs at least one new fucking map come on management. Lazy bastards. Edited July 23, 2013 by Crazyfilms5000 Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted July 23, 2013 Share Posted July 23, 2013 Maps are being worked on at this moment in time. While adding the maps some files got screwed up and they are working on it. Gamma i'm positive your map will be added once the server files are straightened out. Seriously is it? This server needs at least one new fucking map come on management. Lazy bastards. Don't disrespect leadership or it will end with a forum infraction. Quote Link to comment Share on other sites More sharing options...
Crazyfilms5000 Posted July 23, 2013 Share Posted July 23, 2013 Maps are being worked on at this moment in time. While adding the maps some files got screwed up and they are working on it. Gamma i'm positive your map will be added once the server files are straightened out. Don't disrespect leadership or it will end with a forum infraction. Sorry for the disrespect but seriously people have been asking for new maps for several months. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted July 23, 2013 Author Share Posted July 23, 2013 Ok, cool; how long do you think it's going to take to fix all of the server files? I can probably convert some other CS:S map in the meantime; like prodigy 1 Quote Link to comment Share on other sites More sharing options...
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