Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Arma 3 Beta Updated


Dirty
 Share

Recommended Posts

FROM: Project Lead

TO: Beta Users

UNIT: Arma 3 Beta

ACTIVITY: Game Update: 0.72 (Interface layout options, Steam invites, Fatigue feedback, Fixathon)

SIZE: ~885 MB

 

CHANGELOG

 

DATA

Added: Ability to set starting time of Defend Kamino (MP)

Firing Drills: Automatic reload and resupply added upon restart (for lazy Mr. Endstar)

Firing Drills: Now using symbology on selector targets

Firing Drills: Ability to immediately quit at the end of CoFs added

Firing Drills: CoF Green - updated to reflect changed magazines for sidearm

Firing Drills: Times of day tweaked to match new Stratis configuration

Firing Drills: Use of color was inconsistent for non-medal times

Firing Drills: Restarting within a CP would leave the IGUI element active

Firing Drills: Medal icon sometimes shown using Training rules

Firing Drills: Added audio cue when going over the next medal time

Firing Drills: Conversations all switched to radio again

Showcase time of day tweaks to match Stratis sunrise configuration

Showcase SCUBA now uses Titan launchers instead of RPG-42

"Interface Layout" configuration tool added to Game Options

Added: More heads to select from in user profile

Interface clock control replaced with an improved version in map, editor, briefings and tasks

AI icons in role assignment screen are not deformed anymore<

Fixed: Cargo cannot take control from commander

Gunner and driver of class "Car" and its children now use optics to detect targets

Tweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds.

Tweaking of wheels and suspension of both APCs (floating in air)

Adjusted agility of helicopters

Added parachutes to light helicopters

Passengers of all helicopters are now able to eject and paradrop

Added cargo parachutes for supports

Fixed: It is no longer possible to get directly from flatbed / cargo space to cabin of Trucks and vice versa

Adjusted radius of Zamak's destroyed wheels

Zamak now has the correct wheels destroyed (by shooting)

Doors of Mi-48 are closed by default now

Fixed getting in UH-80 as pilot for more players simultaneously

Gunners of UH-80 should be able to switch seats

Added day camouflage variant of Ghost Hawk

Weapons of CH-49 cargo no longer stick out of the roof

Tweaked hit points of the CH-49 Mohawk

Disabled levitation of the Strider's wheels

Fixed glass on doors of Ifrit

Green faction assault boat has its own texture

Green faction has its SDV now

Marid's crew should now abandon vehicle when all steerable wheels are gone

Fixed: Marid should have correct names of weapons

Fixed: Path to sounds of Speedboat

Speedboat's water friction has been tweaked

Engines of armed Strider hit points now have correct names

Fixed: AMV map icon was too small

Fixed: HEMTT exhaust right next to passenger head

HEMTT now has correct destruction of cargo part

Fixed: HEMTT windshield destruction

Fixed: HEMTT various descruction issues

Adjusted AH-9 missile burst for AI

Basic collimator optics should have the same zeroing

Iron sights of SOS optics now have correct zeroing

Tweaked basic setting of the direction of grenade throws

Fire mode switches are now animated for most weapons

GM6 rate of fire has been adjusted

Katiba variants are back

Flares light intensity tweaked

Changed magazine for Green faction pistol in equipment

Aiming of the ACP-C2 has been adjusted

ACP-C2 uses .45 magazines

Fixed: ACP-C2 and Vermin should have sound suppressors for .45 ACP ammo (class muzzle_snds_acp)

Improved ASRAAM behavior

Tweaked recoils for Scorpion and Vermin

Fixed: OPFOR Recon should have their weapons back

Fixed: Tweaked dispersion of mortar shells

Fixed: PCML and RPG-42 use unguided missiles

Careless AI are no longer stuck in prone after crawling under an obstacle

Parachuting soldiers are not sad anymore (death pose removed)

Adjusted vulnerability of character heads

OPFOR helmet heads-up displays retracted

OPFOR recon units inventory loadouts changed to match their BLUFOR recon counterparts

Weight and capacity of all uniforms, vests and bags overhauled into one logical, balanced and gradually scaling norm, where bags of the same type and / or purpose should share corresponding values with minor side unique differences.

Fixed: OPFOR Recon inventory loadout

Adjusted Stratis' world coordinates (affects time of day effects)

Fixed: No units on certain Sites

Animal Sites enabled

Animal Sites generation reworked into a function

Animal Sites MP support added

Changed: Minefield Site now rotates all mines in the direction of the Site module

Fixed: Support type no longer available without any usable providers (Supports module)

Fixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326)

Added: Dialog for custom init code for virtual providers in Supports module

Added: Dialog for custom supply crate init code for supply drop in Supports module

Added: Custom HQ parameter for Support Requester module

Added: HQ now informs you if you have new supports available (when using the Supports module). You can disable these reports by using BIS_SUPP_reportNewSupports = false;

Added: "Create diary record" module now allows adding a briefing entry to sides of synchronized units and to all playable units (the same options as "Create task" module have). This should simplify MP mission configuration.

Added: Module for setting a group callsign, can be found in "Group Modifiers" category.

Fixed: Units created BIS_fnc_spawnGroup were in the wrong order and of incorrect ranks.

Added: "Headquarters" module, assigning HQ speaker with specific callsign for the given side.

Added: Scripted event handler "ticketsExhausted" is now called when number of respawn tickets reaches 0.

Fixed: Error messages when placing certain modules without input parameters

Suffocating PP effects disabled for animals

Fixed: Error in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276)

BIS_fnc_endMission is now terminated when trying to trigger a good ending over a bad one

Apart from "Synchronized Units" and "Groups of synchronize units", the "Create Task" module now offers new options - "Sides of synchronized units" and "All playable units"

Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being black

Removed: Ambient Combat module. It was a simple port from Arma 2 and it wasn't maintained anymore.

Fix: respawnDelay entry was ignored when defined as a string, not as a number

No more infinite clicking if space is held to skip titlecards or establishing shots

No longer possible to press buttons other than Space and Esc while titlecards or establishing shots are playing

Added: Respawn templates expanded by ability to define side specific templates using new description.ext params: respawnTemplatesWest, respawnTemplatesEast, respawnTemplatesGuer and respawnTemplatesCiv. When not found for player's side, existing respawnTemplates param is used instead.

Added: In CfgFunctions, 'forced' entry allowed designer to execute a function on mission start, before units are initialized. The entry is now renamed to 'preInit', and new entry 'postInit' provides option to execute the function right after objects were initialized.

Config definition parameter (_this select 7) in advanced hint function removed. No need for it anymore, function checks all config files now.

Notifications now support independent definition of picture color and picture text color

Introduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windows

Fixed: Selections of windows on airport control tower

Fixed: Missing radio protocol sentence for Helicopter Attack "chopper destroyed" event

Fixed: Mortar sound reload spectral edited

 

CHANGED CLASSES

ACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressor

Vermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressor

Green faction has received its SDV with class I_SDV_01_F

Green faction has received its Supply create with class I_supplyCrate_F

 

ENGINE

Support for Steam friend invites / joins

Added: Wind synchronization in MP

Disabled loading screen when switching closing map

Switching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymore

AI use Thermal Imagery to detect enemy when available

Removed warp when reloading in 3D optics

Improved thread synchronization of object drawing

Recognition of damaged part of body has been improved

Fix and slight optimization of detection of Simul Weather optimization

Fixed: Brightness of nearby objects in the first frame after map display is closed

Fixed: Items disappearing during inventory operations

Fixed: Unable to take weapons from non-local containers

Fixed: MP: Unable to throw grenades after taking vest from ground

Fixed: Magazine not being removed for other clients if a player loads it directly into their gun

Fixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the ground

Fixed: Headgear no longer displayed after leaving a multiplayer game

Fixed: Players could not access vehicles that cannot move

Fixed: Helicopters don't wait with another burst of CounterMeasures

Fixed: Helicopter collective ascent / descent rates were not consistent among devices

Fixed: GET IN waypoint - AI went for wrong seats in the helicopters

Fixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style support

Fixed: Text alignment support for map icons

Added: Scripting commands for tree interface control

Fixed: Command enableEnvironment to toggle off all ambient wildlife

Fixed: setAmmo command description

Fixed: AI turn limitation while aiming

 

capsule_231x87.jpg

 

View the full article

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share