Dirty Posted July 17, 2013 Share Posted July 17, 2013 General • When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance. • Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50. • Allow grass to grow up or down 1 level • Gnomes no longer try to maintain distance from squad members while training Fixed • Crash when completing Fill Hole and items are inside the hole. • Performance issue with lots of unreachable jobs • Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top • Liquids not updating properly when a tile is dug down that has liquid on it • Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc. • Tinker Benches not respecting assigned worker • Being able to replace the floor underneath a sapling • Food/drink HUD text not initializing red when a game is loaded with 0 food or drink • Displaying a negative amount of gnomads arriving. Now it correctly displays 0 View the full article Quote Link to comment Share on other sites More sharing options...
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