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Left 4 Dead 2 - Update


Dirty
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An update has been released for Left 4 Dead 2.

 

General:

- Fixed loading screen showing placeholder text when playing mutations.

- Fixed a bug that always allowed Special Infected to spawn when a mutation was active.

- Fixed an out-of-range volume setting for one of Nick's lines.

- Fixed missing Russian audio in The Passing

- Fixed missing localized audio in No Mercy

- Improved stability when using hybrid graphics on Bumblebee

 

EMS Scripting:

- "ClearedWandererRespawnChance", percent chance (0-100) that cleared nav areas will get re-populated with wanderers.

- "Convars.GetClientConvarValue( cvar name, entindex )"

- "Convars.SetValue( cvar name, value )". Only server cvars can be set from script.

- player.IsDying()

- player.IsOnFire()

- player.Extinguish()

- Support for mode-specific population scripts, of the format "population_". New population names will be merged with the base script, matching population names will override the base script.

 

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