Kingpolo Posted August 22, 2013 Share Posted August 22, 2013 (edited) GAMEPLAY SSG08:Reduced price from 2500 to 2000. Reduced standing and crouching accuracy recovery times. [*]Reduced Molotov price from 500 to 400. [*]Reduced Incendiary Grenade price from 850 to 600. [*]Reduced Glock damage from 33 to 28. [*]Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect. [*]Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed. [*]Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons. [*]Fixed a bug where removing/adding a silencer would also drop a magazine on the ground. MAPS Fixed map placed weapons not working properly. Aztec:New connector between A and B bombsites. More cover in underpass. More cover in overpass. More cover at bombsite A. Changed cover at CT side of bridge. Removed railings on bridge. Added player collision inside large vegetation models. Removed collision on some props. Clipped stairs. Reduced fog. Reduced noise in textures. [*]Train: Tweaked shower room. Moved ladders to ends of traincars. Made T entrance into bombsite A wider. Reduced size of CT sniper position. Removed some cover from CT sniper position. Blocked visibility under electrical box at bombsite A. Blocked visibility through yellow barrels at bombsite A. Brightened textures near bombsite A. Removed some wires at bombsite A. Blocked visibility under traincars. Rearranged trains at bombsite B. Widened back of bombsite B, T side. Replaced cover at back of bombsite B, T side. Clipped stairs. Optimizations. Fixed radar naming. Blocked visibility through concrete bags near Ivy. Brightened door near Ivy. Removed railing at top of ladder. Brightened environment light. Reduced fog. [*]Inferno: Fixed missing collision in an area in mid. Made railing at back of bombsite A easier to see through. Widened doors in construction. Reduced wall penetration in construction. Removed wall supports in apartments hallway. Increased C4 explosion radius to make it consistent with other maps. [*]Nuke: Fixed a bug in ramp room. Widened door in rafters. Fixed some radar naming bugs. Increased C4 explosion radius to make it consistent with other maps. [*]Mirage: Added more light to CT window into bombsite B. Fixed some graphical bugs. Removed small trashbags that could be mistaken for players. [*]Dust2: Made it easier to spot enemies at back of long A, CT side. Removed center scaffolding in tunnels. UI Added warning message for when there is a new update available. Fixed Main Menu for 21x9 monitors. Weapon Case Unlock Animation:Fixed animation stopping on an item when the connection to the item server is actually unresponsive. Fixed animation not closing if error dialog occurs. Fixed animation restarting if space bar was pressed. [*]In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name. [*]Weapon target ID text now colors the weapon the color of its rarity. [*]Fixed StatTrak HUD element for knives hiding. [*]Fixed Tooltip backgrounds disappearing when browsing Workshop maps. [*]Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts. [*]Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc). [*]Fixed the spectator panel not using the new knife icons properly. [*]Moved the “flashed†icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV. [*]Fixed Rescue Kit displaying as Defuse Kit in hostage maps. [*]Fixed pause menu missing entries. [*]Fixed item drops displaying for 'Unknown' players. [*]Fixed formatting of AWP kill award text in Classic Competitive. [*]Teammate’s names now always show overhead during freeze time. [*]Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed. MISC Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years. Fixed Overwatch not displaying new cases after viewing one case. Fixed extended delay in the end of Classic Competitive games that had GOTV spectators. While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player. Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers. Fixed several exploits affecting dedicated servers. Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands. Reduced memory usage on dedicated server. Fixed weapon switch and knife swing animations being choppy at low ping. Stability fixes in shaders Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80. Source: Reddit Edited August 22, 2013 by Kingpolo 1 Quote Link to comment
xWolfpack Posted August 22, 2013 Share Posted August 22, 2013 MAPS Fixed map placed weapons not working properly. MISC Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers. Fixed several exploits affecting dedicated servers. Those points save jailbreak hopefully Quote Link to comment
youthedog Posted August 22, 2013 Share Posted August 22, 2013 Mirage: Removed small trashbags that could be mistaken for players. 10 Quote Link to comment
Dode Posted August 22, 2013 Share Posted August 22, 2013 Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons. Lol such a random thing to add but I guess it adds realism 2 Quote Link to comment
Kingpolo Posted August 22, 2013 Author Share Posted August 22, 2013 Lol such a random thing to add but I guess it adds realism Believe it or not, those damn chickens easily give away positions of players because they run like hell >.>. 1 Quote Link to comment
Dode Posted August 22, 2013 Share Posted August 22, 2013 Believe it or not, those damn chickens easily give away positions of players because they run like hell >.>. True, didn't think of that I usually don't play inferno in comp Quote Link to comment
Inc Posted August 22, 2013 Share Posted August 22, 2013 http://i.imgur.com/47ObDQg.jpg 1 Quote Link to comment
BentWiener Posted August 23, 2013 Share Posted August 23, 2013 True, didn't think of that I usually don't play inferno in comp There are no chickens in comp Quote Link to comment
StyleeZy Posted August 23, 2013 Share Posted August 23, 2013 There are no chickens in comp I'm pretty sure there are.. I only play comp and have memories of shooting those fucks. Quote Link to comment
Kingpolo Posted August 23, 2013 Author Share Posted August 23, 2013 (edited) There are no chickens in comp Lol yes there are, I enjoy having them but they kept giving my position away near apartments. Edited August 23, 2013 by Kingpolo Quote Link to comment
BentWiener Posted August 23, 2013 Share Posted August 23, 2013 My bad, thinking of inferno_se Quote Link to comment
StyleeZy Posted August 23, 2013 Share Posted August 23, 2013 No more spamming empty mags on the ground in spawn Quote Link to comment
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