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Beta Of An Alpha Of My Map...


Arcaninesy
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Here's the link to the download. I'll be gone 'till the weekend, I uploaded a beta of my map. If you want to try it, feel free, if you don't, that's fine too. https://docs.google.com/file/d/0B-Yaboh0lpQxVmRPclVWUVRUaUU/edit?usp=sharing

 

You have to have a Google account to download it, and I have to give you permission, which I'll do as soon as possible.

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Sorry about that, I was in a SUPER hurry to get going at the time I made this, I'll elaborate on a few things finally.

 

The map is minigames--multigames to be precise. What I'm looking to be tested is mainly if any teleporters don't work, or guns aren't given properly. I haven't figured out how I want the music done yet, so some of the selections have the same songs, or no songs. I'm pretty happy with most of the selections, except I'm thinking of adding something to iceskate to spice it up a little bit.

 

A bug I've had a few times is that the buttons on Arena do weird things sometimes. This may or may not be because I simply missed the button or wasn't paying enough attention when I pressed it.

 

One thing not to worry about if you do play it is a big wooden box on the CT side of Arena. That's just to tell which side the teleporter takes you to [To make sure both teams don't get teleported to the same side], and that's the only selection with that feature. I probably should have deleted it after I got the teleports to work.

 

Screenshots:

 

Speedclimb

http://cloud-2.steampowered.com/ugc/884118407858172748/4EC27F873FB5A2C44C3B8DABDBCA031C13105497/

 

 

Awp

http://cloud-2.steampowered.com/ugc/884118407912578051/30441EEE29124472C18D772BAA58AE58CFCA26B0/

 

 

 

Knife

http://cloud.steampowered.com/ugc/884118407961820841/9A50173C786C2A3A80CCE6BE9C1EF79D7C2AA10A/

 

 

Shotguns

http://cloud-2.steampowered.com/ugc/884118407966551437/D52CA61BC661A681FA127514276C522124FA13A6/

 

 

 

Breakbox

http://cloud.steampowered.com/ugc/884118408025829608/1BAEB54B1A852FB765D0A0270C182CCA7CE9F613/

 

 

 

Blinddeagle

http://cloud.steampowered.com/ugc/882993160979530743/EDB88B16C030A2FFDDF207CED6E99D4B0174C0DA/

 

 

 

BoostKnife

http://cloud-2.steampowered.com/ugc/882993161006366156/FA24AA68AF71F81615314357A9033C5FC1CA8CE8/

 

 

 

Arena

http://cloud.steampowered.com/ugc/882993161097686177/FD5AB495402BA552545B6A9D9F0AE9661A0E4702/

 

 

 

Cannon Surf

http://cloud-2.steampowered.com/ugc/882993161139967903/1CC0AF8EEC2A0F597F1548BFACF3151647FA10C5/

 

 

 

Iceskate

http://cloud-2.steampowered.com/ugc/882993161164438493/6686D8091DFF85CB040D0EAB7013ECC3B2EAEF86/

 

 

 

Speedjumps

http://cloud-2.steampowered.com/ugc/884119674100468021/E55B307C77B5BAD5F9BEBE222B70FE043D678C0E/

 

Note: I didn't find screenshots of bunnyhop or sliderace, but I have those as well.

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imo you should only have one type of knife game (i think the boost knife is better than the regular one). For the iceskate I think it would be cool if you added some ramps and some bottomless pits that would kill you if you fell in.

 

Haha, Cookie, you sound like you don't know just how much the players on this server like knifing each other... I mean, they love knifing maps. I'll take it into consideration, though.

 

For the iceskate, I agree, I was debating about ramps, although I ultimately decided against it because:

 

--If I did ramps, I'd undoubtedly give players a weapon if they got enough speed and did a ramp. Just the way I am, I wouldn't put ramps that didn't go anywhere in my iceskate. And pros already have a huge advantage over noobs without weapons.

--The way I made the iceskate would make it an extreme pain in the neck to put ramps in. In the process of fixing the "I CAN'T HIT ANYONE BECAUSE THEY'RE LOWER THAN ME FUUUUUUUUU" I made it hard on myself.

--I really don't feel like ramps belong in this iceskate. Still, just a personal feeling, but the map talked to me and said "I don't need ramps" during my sleep sometime I guess.

 

I actually was going to put a pit in it--thanks for backing that up--but not a bottomless one. What I'd do is probably have a healer in the pit to 100hp, then a damager to 1hp, so that the pros can knife it out above and hopefully take the noobs by surprise and get an easy kill. The other thing I was thinking of was to make the pit go to some kind of jail, where the people who fell in lost all but 1hp and the last man standing in the actual iceskate got a nade and killed them all.

 

The other thing I was thinking of doing was just putting a nade in the middle--the nade spawning once every five-ten seconds. [Randomized]

 

Thanks a bunch for the feedback!

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