CryMorePlease Posted September 21, 2013 Share Posted September 21, 2013 (edited) Suggestion Arrow indicator for medic 1. It'll indicate that a certain human is in need of healing. 2. The arrow will be bright and will blink until you heal that person over 50%. 3. This concept will help the chat without the spamming and will let people read the chat without the repetitive "MEDIC. MEDIC. MEDIC WHERE ARE YOU?! I NEED A MEDIC. MEDIC WTF, YOU'RE SO BAD OMFG, WHERES THE MEDIC". 4. The less health a certain human has, the more the blinking will blink so it would prioritize the people who need the heal more. I have an example, even though it's bad. It's what I'd like to be implemented, but maybe with a different color and smaller arrow. Edited September 21, 2013 by ( ͡° ͜ʖ ͡°) Vlad Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted September 21, 2013 Share Posted September 21, 2013 Actually, how about making this a perk on the worth menu. Instead of an arrow, it would allow the person with the perk to see the flashing health (like the zombies) if it's below a certain threshold. Quote Link to comment Share on other sites More sharing options...
CryMorePlease Posted September 21, 2013 Author Share Posted September 21, 2013 Actually, how about making this a perk on the worth menu. Instead of an arrow, it would allow the person with the perk to see the flashing health (like the zombies) if it's below a certain threshold. That could work as well, but I think it'd work more if it was a type of passive ability for the med kit. Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted September 22, 2013 Share Posted September 22, 2013 Instead of an arrow or their health pulsating why not have their names simply change color when bellow a certain health. For instance your name is normally green but when your health drops under 50% it becomes orange and when under 20% a reddish color replaced that. This would keep things simple and wouldn't interfere too much eith normal gameolay. 1 Quote Link to comment Share on other sites More sharing options...
CryMorePlease Posted September 24, 2013 Author Share Posted September 24, 2013 (edited) The whole point of this concept is to help medics actually do their healing. Many times, have I seen medics sit there and just heal the ones who don't need it, and yet many of those who do need it complain about them not being able to help them when they are in need of a heal or practically on the verge of turning. If anything you could make this as a perk in worth menu at the cost of 25 worths, so that it won't be as complicated as you might say it is. It'd probably tune down the negativity in the chat and the semi-micspamming. If that can't happen, I'm all ears for the pulsating/blinking percent health. Edited September 24, 2013 by ( ͡° ͜ʖ ͡°) Vlad 1 Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted September 24, 2013 Share Posted September 24, 2013 The thing is you can only cram so much down someone's throat. You can only give them so many hints as to what they're supposed to do for the team. You can't force hen to heal you and if someone really wanted to heal te people who needed it the would find a way. The only real solution is to just buy yourself a medkit and heal yourself durring the game. Maybe explain near the end of the game that healing others gives you lots of points. Quote Link to comment Share on other sites More sharing options...
CryMorePlease Posted September 24, 2013 Author Share Posted September 24, 2013 I'll keep that in mind, thanks. Quote Link to comment Share on other sites More sharing options...
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