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Arma 3 Updated


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CHANGELOG

 

DATA

 

Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it

Many small Altis object positioning tweaks and other terrain fixes

Fixed: Flipped moon texture

The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)

The light reflected by the moon has been made more realistic

Added: New runway parts for left and right airstrip on Altis

Runway lights have new models and configuration

Fixed: Darker runway at a distance and with overcast weather

Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)

Fixed: Blinking resolution LODs on signs

Configured power line wires to be destroyed along with power line towers

Animals should be avoiding roads more now

Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them

Player tank driver can turn out, while commander is turned in

Civilian (and FIA) trucks have been revamped

Added: Ability to mount Marshall driver position from right side

Fixed: Slammer recoil

Added: T-100 recoil animation for main gun

T-100 commander optics features in line with OPFOR tracked vehicles

T-100 back armor made thinner

Improved handling of terminal ballistics on armored vehicles

More realistic water fording ability for tracked armor

Added compass and additional radars for copilot seats

Removed magic disappearance of rotor blades for some helicopters

AH-99 badly placed exhausts fixed (http://feedback.arma3.com/view.php?id=9909)

Adjusted position of Blackfoot pilot crosshair in HMD

Added stabilization for UAV optics

Fixed: Incorrect duplicate of get-in points for Speedboats

Fixed: Zooms of armed offroad gunner set to standard naked eye level (http://feedback.arma3.com/view.php?id=14213 and http://feedback.arma3.com/view.php?id=14699)

Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction

Added missing backpacks for Mk6 weapon

Capacity tweaking for mortars, GMGs and HMGs (inventory)

Fixed: Animations of static weapons

Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.

Fixed bombs of CAS UAVs

Re-balanced mine damage and overall mine usability

Tweaked: Pistol weights to match maximum soldier load count

Fixed: Negative friction of 120mm shells

Reticle materials for 3D scopes now glow in the dark

Fixed: Problem with 3D scope alpha sorting

Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.

Tweaked: Action menu priorities

Increased action priority for weapon assembly

Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell

Fixed: Some groups spawned by Sites module had their skill set too high

Fixed: CAS bombing issues in Supports Module

Fixed: Rare occurrence of undefined variable for civilian randomization scripts

Fixed: Game sometimes got stuck in loading screen after respawn (http://feedback.arma3.com/view.php?id=14474)

Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctly

Fixed: Modules were not executed in the right order on server

Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer

Added: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.

Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't exist

Fixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable (http://feedback.arma3.com/view.php?id=13078)

Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.

Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)

Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewer

Fixed: BIS_fnc_sandStorm was using incorrect particle texture (http://feedback.arma3.com/view.php?id=13773)

Added: Delay before respawn menu is applied only when player is simulated

Fixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceeded

Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves

Fixed: Debug console was not available for logged admins (http://feedback.arma3.com/view.php?id=13764)

Fixed: Respawn display sometimes didn't close once player respawned

Fixed: Advanced hints save / load issue

Added: BIS_fnc_countdown - allows setting and managing countdown

Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types

New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key

Fixed: Notifications are no longer displayed after player dies in singleplayer missions

Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle

Fixed: Info about ability to sync "Respawn Position" module to a vehicle was missing

BLUFOR soldiers are now able to switch textures via setObjectTexture

CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it

Less pronounced character lip sync animations

Fixed: Several inventory capacity issues

Fixed: OPFOR pilots ammo load

Fixed: Guerrilla Rifleman AT backpack load out

Fixed: Guerrilla Engineer bag type

Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF

Minor fix in BLUFOR repair specialist chest rig

Added: New icon for BLUFOR chest rig

Added: New icons for Guerrilla uniform types

Added side-specific textures and pictures for mortar bags

Introduced mass difference between normal and light helmets

Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps

Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)

Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.

Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)

Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)

Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)

Rolling credits now end after finishing and a short timeout

Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor

Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset

Fixed: Respawn position selection list was blinking

Fixed: Tile effects were interactive, stealing mouse focus

Fixed: Error message for "Viper Green in trouble" conversation in Showcase Vehicles

Removed: Showcase Night radio at the enemy camp

Tweaked: Showcase Night player is now sitting on the front of the boat during insertion

Tweaked: Showcase Night boat driver now has a beanie hat

Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him

Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior

Tweaked: Showcase Night enemies now play ambient animations

Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware

Fixed: Showcase Night random patrols had skill of 1, now it's 0.4

Fixed: Showcase Night soldier leaning on the lighthouse was going through it

Fixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)

New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached

Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire

Fixed: Defend Syrta character classes had wrong backpack

Fixed: Defend Syrta CSAT AA class had wrong backpack

Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server

Tweaked: Civilian vehicles are now unlocked in MP scenarios

Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios

Tweaked: Tanks should now only spawn on last zone (MP)

New: Added Spotter and Sniper load outs on the last objective (MP)

Changed: Defend Syrta now has disabled AI by default

Firing Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globally

Firing Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)

Music has been reorganized to new class names, old ones are kept for compatibility

Main menu music track fix (different version of same track)

British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)

Removed occasional animation glitch after Team Switch

Digital Deluxe Edition: Tactical Guide updated with various tweaks

Digital Deluxe Edition: Map updated with higher resolution

 

ENGINE

 

Many AI tweaks and fixes

Enabled blood when Korean language is selected

Improved: Tank collisions / flipping

epeImpulseDamageCoef parameter can now be changed for any vehicle

AI drivers are now better able to navigate out of obstacle and unstuck themselves

New possibility to turn off adaptive crosshair in options

Fixed: Favorite sessions in LAN view

Increased the limit of shown servers in the server browser from 500 to 10000

Fixed: Broken location detection of MP clients - people should be finally able to see servers close to them

Fixed: Country detection in MP

Crouch (toggle) now works correctly for launchers

Fixed: Aiming while holding 'sprint' key and not moving

Removed zoom warp (by using sprint while in optics)

Fixed: More strange zoom while sprinting with fatigue removed

NRemoved strange zoom when aiming while trying to sprint with high fatigue

Improved: Helicopter dropping like a stone when AA hits them

Fixed: Crash when player engages in conversation and has no topic

Added: Random angular velocity for dropped weapons in ragdoll

Fixed: DnD with container on soldier's container tab caused wrong behavior

Fixed: DnD with container on soldier's linked backpack caused wrong behavior

Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior

Fixed: Bag disappearance and duplication

Fixed: Gear shows no magazines except handguns

removeWeapon can also unlink assigned items now

Fixed: Command removeBackpack

Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed (http://feedback.arma3.com/view.php?id=7879)

Fixed: Action Drop Backpack was not working

The Men category is now properly sorted in the unit dialog in editor

Fixed: saveStatus and loadStatus commands did not work

Fixed: CheckCursorActionTarget performance

Skybox lighting is now done per-pixel

New scripting commands for getting and setting identity parameters

New scripting command for getting fog parameters (fogParams)

Added parameter turretCanSee config parameter to distinguish usability of compass for copilots

 

capsule_231x87.jpg

 

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