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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

Mann vs. Machine

  • Operation Two Cities
    • Two new maps: mvm_mannhattan and mvm_rottenburg

    • New advanced tour featuring four missions

    • Two extra Boot Camp-only missions
  • Added 14 new achievements

  • Tour of Duty badge levels are no longer limited to 200

  • Players can earn a "Refund Upgrades" credit by collecting money during waves
    • The amount required is listed in the scoreboard, and varies per-mission

    • Any money collected whether winning or losing will count toward earning a credit

    • To redeem, visit an Upgrades station and click the "Refund Upgrades" button

    • Any money spent on buy-backs and Canteen charges will not be refunded
  • Detailed player performance stats added to the scoreboard
    • Damage and Tank. Total damage done to Gray Mann's forces.

    • Healing. Direct healing done to other players.

    • Support. A composite value that reflects anything a player has done to help their team:
      • Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
    • Money. The amount each player has collected.
  • Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)

  • Fixed the Romevision tank not animating

  • Medic
    • Revive (no upgrade required)
      • Teammates leave behind a revive marker when they die

      • Target the marker with your medigun to revive them
    • Projectile Shield Upgrade
      • Build Energy by healing teammates, reviving and preventing damage via Invuln ÃœberCharge.

      • Press ATTACK3 to activate when Energy meter is full (mouse3 by default)

      • While active:
        • Blocks all enemy projectiles

        • Damages enemies on touch
    • Mad Milk Syringes Upgrade
      • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
    • Healing Mastery Upgrade (previously two separate upgrades)
      • +25% heal rate per point

      • +25% revive rate per point

      • +25% self-regen rate per point
    • Overheal Expert Upgrade (previously two separate upgrades)
      • +25% more overheal per point

      • +50% duration per point
    • Canteen Specialist Upgrade
      • Shares canteen charge effects with heal target

      • +1 second charge duration per point

      • -10 canteen charge price per point
  • Soldier
    • Rocket Specialist Upgrade
      • +15% rocket speed per point

      • On direct hits
        • Stuns target (duration increases per point)

        • +15% increased blast radius per point

        • No range-based falloff damage
  • Heavy
    • Attack Projectiles Upgrade
      • Now has two levels
        • Level one is less effective than before

        • Level two is more effective than level one used to be
      • Price reduced from 600 to 400 per point
    • Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
  • Added a new community map cp_snakewater_final1
    • Added new map stamp and strange filter to the Mann Co. Store
  • Added new achievements for Snakewater, Process, and Standin

  • Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened

  • about:blank should now be a legal URL and won't get blocked for MOTD

  • Fixed bots using the Phlogistinator being able to airblast enemies

  • Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on

  • Fixed a problem causing map stamp leaderboards to not update under certain circumstances

  • Weapons
    • Baby Faces Blaster
      • Speed penalty changed to -10% (From -35%)

      • Boost is now only partially lost on air jumps instead of all jumps

      • Reduced Clip Size to 4

      • Removed 40% more accurate attribute

      • Removed Damage Penalty attribute

      • Speed at max boost is same as before (520)
    • Amputator
      • Added -20% damage penalty

      • Added +3 health per second when Weapon is Active bonus
    • Crusaders Crossbow
      • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
    • Liberty Launcher
      • Added 25% reduced self damage from rocket jumps
    • Eyelander
      • Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
  • VR Mode
    • Now supports resolutions other than 1280x800

    • Now supports cloning the main display (instead of using the Rift as an extended display)

    • Sharpness of the output has been significantly improved

    • Head-and-neck model has been fixed to remove unnecessary translation

 

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