iPhobia Posted January 19, 2014 Share Posted January 19, 2014 https://www.dropbox.com/s/uby6wilhjkuednm/zs_beachhouse.bsp ZombieSurvival map based on a beach in the early hours of the morning. Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 19, 2014 Share Posted January 19, 2014 https://hellsgamers.com/forum/349-map-suggestions-development/ I'll review it later. Quote Link to comment Share on other sites More sharing options...
Slime Posted January 21, 2014 Share Posted January 21, 2014 (edited) I went ahead and tried this map, I'm not good with any positive ideas but I do see the negatives, you shouldn't have to resort to making easy spots like these, you're practically designing places for humans to have a high win rate. It also feels like the "beach house" area is a waste. Area 1 Obvious entrance Set cade at the back, for zombies to enjoy hallway Area 2 Not an obvious entrance in the sea Passage leads somewhere Hallway syndrome #2 A fallback should it fail Free Boomstick and medical kit in the corner Edited January 21, 2014 by Slime Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 21, 2014 Share Posted January 21, 2014 The map is a no until those long hallways are removed. Absolutely no secret rooms. I'll make my formal criticisms later. Thanks for what you provided slime. 1 Quote Link to comment Share on other sites More sharing options...
iPhobia Posted January 21, 2014 Author Share Posted January 21, 2014 lol i guess it was a good first try, thanks! Will try to update when i can then. 1 Quote Link to comment Share on other sites More sharing options...
Raptor75 Posted January 21, 2014 Share Posted January 21, 2014 It's a nice map but the long hallways kills it 2 Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 21, 2014 Share Posted January 21, 2014 lol i guess it was a good first try, thanks! Will try to update when i can then. That's the attitude I want to see not the author complaining that his map is flawed. I'll update this post with my findings (it's requiring me to view the map only in the zs game mode which is rather irritating). I like the use of our sigs in this hidden room (good easter egg, might want to update and include redustys) http://prntscr.com/2lf9df Though it needs to be more accessible and reduce the length of the hallways. Possibly reduce prop count and make it a true secret room where it has no practical use. I don't know about the boat, I can see some issues arising with it. http://prntscr.com/2lfalw there isn't much landscape variation. I get that it's on a beach but beaches have some hills, rocks and plenty of other things. Maybe add to the zombie invasion feel with some destroyed buildings on the waters edge. http://prntscr.com/2lfarg Put the entrance under a car (humans can push it or nail it down), make the entrance completely open (not hidden), make it wider, make more entrances to reduce power, add some variation so it isn't just a long tunnel we can shoot down. http://prntscr.com/2lfb8c I like the idea but there just isn't much landscape variation. It has the feel of a beach at night and it feels like something could happen but those aren't strong enough. Add on to it, landscape, building variation. Map size is fine. Consider installing an inside for the tanker? 1 Quote Link to comment Share on other sites More sharing options...
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