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Zombiesurvival Beachhouse By Iphobia


iPhobia
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I went ahead and tried this map, I'm not good with any positive ideas but I do see the negatives, you shouldn't have to resort to making easy spots like these, you're practically designing places for humans to have a high win rate.

It also feels like the "beach house" area is a waste.

 

Area 1

Area 2

Edited by Slime
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lol i guess it was a good first try, thanks! Will try to update when i can then.

That's the attitude I want to see not the author complaining that his map is flawed. I'll update this post with my findings (it's requiring me to view the map only in the zs game mode which is rather irritating).

 

I like the use of our sigs in this hidden room (good easter egg, might want to update and include redustys) http://prntscr.com/2lf9df Though it needs to be more accessible and reduce the length of the hallways. Possibly reduce prop count and make it a true secret room where it has no practical use.

 

I don't know about the boat, I can see some issues arising with it. http://prntscr.com/2lfalw

 

there isn't much landscape variation. I get that it's on a beach but beaches have some hills, rocks and plenty of other things. Maybe add to the zombie invasion feel with some destroyed buildings on the waters edge. http://prntscr.com/2lfarg

 

Put the entrance under a car (humans can push it or nail it down), make the entrance completely open (not hidden), make it wider, make more entrances to reduce power, add some variation so it isn't just a long tunnel we can shoot down. http://prntscr.com/2lfb8c

 

I like the idea but there just isn't much landscape variation. It has the feel of a beach at night and it feels like something could happen but those aren't strong enough. Add on to it, landscape, building variation.

 

Map size is fine.

 

Consider installing an inside for the tanker?

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