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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:

  • Fixed an infinite healing exploit related to loadout presets

  • Fixed a bug where Medics would be unable to deploy their ÃœberCharge

  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free

  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus

  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills

  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman

  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps

  • Fixed Natascha using the wrong material for the viewmodel

  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid Screen

  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash

  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman

  • Updated cp_dustbowl
    • Fixed Red team's stage 1 spawn door pushing players in the air

    • Fixed collision on windows, props, and rooflines

    • Fixed floating props

    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base

    • Fixed clipping on window ledges

    • Fixed collision on pipes in flag rooms

    • Fixed texture alignment on world map textures

    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching

    • maximum delay between damage events in order to batch numbers

    • min 0.1, max 2.0, default 0.2

 

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