Brick Tamland Posted March 6, 2014 Share Posted March 6, 2014 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include: Fixed an infinite healing exploit related to loadout presets Fixed a bug where Medics would be unable to deploy their ÃœberCharge Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free Fixed workshop contributors not being able to view all of their submitted items using the in-game menus Fixed Strange versions of The Southern Hospitality not tracking sentry kills Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps Fixed Natascha using the wrong material for the viewmodel Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid Screen Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman Updated cp_dustbowlFixed Red team's stage 1 spawn door pushing players in the air Fixed collision on windows, props, and rooflines Fixed floating props Fixed players building inside the alternate exit from the Red spawn in stage 3 Updated cp_mountainlabFixed exploit on rafters near control point 2 Updated ctf_2fortFixed collision on train-wheels prop outside Blu base Fixed clipping on window ledges Fixed collision on pipes in flag rooms Fixed texture alignment on world map textures Fixed clipping issue in the middle where Blu could stand in the sky Updated pl_goldrushAdded nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 Community request:Added convar hud_combattext_batching_window to be used with hud_combattext_batching maximum delay between damage events in order to batch numbers min 0.1, max 2.0, default 0.2 View the full article Quote Link to comment Share on other sites More sharing options...
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