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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

Scream Fortress VI has arrived!

  • Help Merasmus with his carnival!

  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)

  • Scream Fortress VI runs until November 12, 2014

  • Added new Halloween map Carnival of Carnage
    • Merasmus will spread misfortune with server wide curses

    • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
  • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective

  • Alt-fire to speed boost your bumper car

  • Cast spells while driving

  • The collision force a bumper car receives increases as the car takes damage

  • Force is displayed in the bumper car HUD as a percentage

  • Ghosts can come back to life by touching a friendly bumper car

  • 50 new Halloween-themed community cosmetics

  • 6 new achievements

During Scream Fortress VI

  • A Halloween Gift Cauldron is granted to all players who play during the event

  • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open

  • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects

  • Previous Scream Fortress content is available in the Mann Co. Store

General

  • Reduced the number of Fireball spells granted to 2

  • Updated the tf_spells_enabled ConVar
    • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower

    • Added rare spells to the general spell list, except Skeletons and Monoculus

  • Turning a player into a ghost now grants the attacker a kill credit

  • Players can now fly around as a ghost by holding the jump key

  • TargetID system

  • Now creates a floating health indicator over the target

  • Reduced size of nameplate

  • Added tf_hud_target_id_alpha ConVar to control the transparency

Fixed player voice transmissions not transmitting the last second of recording

Fixed a dedicated server crash when the autoexec.cfg contains a bind command
  • Fixed Unicode font performance and rendering issues for Mac clients

  • Fixed an exploit that allowed players to remove the ghost condition

Hammer

  • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview

 

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