Awesomely explained man, easy to understand and seems like a really dynamic system.
Also Papa John the basic system you speak of seems really overpowered considering how many kills some people can get with wraiths or bosses, same with the damage. A more complex system seems better suited for a topic as complex as how to balance something like zombie points. The regular zombie gets 1 or 3 kills in a round, the good zombie can get up to 9 and i've seen it go as high as 15+ on some cases, do the math, that's more than what any human does in a single round. Zombie-obtained points should be something a lot harder to get than Human-obtained points considering that when you are turned into a zombie it's a form of "losing", points gotten as zombie should be used as an extra or encouragement more than anything.
I have a few things in mind to suggest for Atrocity's system, though! Here i go:
- A zombie point multiplier given under certain circumstances if the zombie plays well or cooperates with the team. Higher bonuses for rarer/more helpful actions.
- Specific points for destroying deployables, cade damage is also added up to these:
Arsenal Crate: +4 points
Ressuply Box: +6 points
Turret: +4 points
Aegis board: +2 points
Spot Lamp: +2 points
Message Beacon: +1 point
- Any zombie managing a prop kill gets x3 for the brain since it is such a rare event.
- Reedemers should get x2 points for a while since it is an actual achievement and zombies would play harder so this happens.
- Bosses like Shade have different killing mechanics at times, his prop kills should be worth the same as a normal brain kill, but, if certain criteria is caught at some time like, receiving heavy close range light damage for x time, while being close to other zombies, then points should be awarded for every 200 hp, pherpaps 3-5 (a decent quantity so Shade is encouraged), since it'd be considered "helping with a stack"
- Poison headcrabs should get x2 for kill or x2 multiplier for points given for the damage done if he manages to bite a human and isn't just spamming M2.
- Bosses like The Butcher or Nightmare should receive special bonuses on x ammount of kills, similar to a "kill more, get more" thing, like, say, a butcher manages to pull off 4 brains, he gets a x2 multiplier and now every extra brains he gets is worth 10 points, along with any damage done during that life. (maybe x1.5 mult sounds better so it isn't op), if he stops getting brains for some time the multiplier stops
- Zombies managing to pull off high quantities of kills should get a small multiplier if they're actual kills and not a mix of assists and kills.
- Whoever kills the last human gets 30 points.
- Whoever gets the first kill in a match gets a x2 multiplier for a few seconds.
- Bonemesh gets points on healing his fellow zombies, pherpaps 1 point for every 200hp healed.