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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted recent Thermal Thruster change View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed regression in itemtest Fixed some Botkiller Flame Thrower weapons not drawing the pilot light Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl) Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle) Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo) Fixed memory leak in sprite model (GitHub fix from CosminPerRam) Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam) Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat) Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo) Reverted Gas Passer respawn room fixes (GitHub fix from Bitl) Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb) Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl) Updated/Added some tournament medals View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed crash related to KeyValues Added 'No Bullets' style for the Paka Parka Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz) Added null pointer checks for recent casual doors fix (GitHub fix from Bitl) Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl) Fixed typo in logical expression (GitHub fix from Ian Brun) Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend) Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich) Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246) Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky) Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky) Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam) Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412) Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog) Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone) Updated the Globetrotter to fix the second style using the wrong BLU team skin Updated/Added some tournament medals Updated the Seamann's StubbleFixed the normal map for better shading Updated the backpack iconUpdated arena_afterlifeFixed a rare regression bug that could cause players in Hell to count as aliveUpdated koth_duskerFixed being able to build in RED spawn Fixed a perch spot outside of BLU spawn Added a visual delimitation for the capture zoneUpdated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed an exploit that allowed Zombie Spies to disguise as SurvivorsUpdated ctf_doublecross_eventTook significant steps towards improving FPS on the map, especially around the bridge Reduced particle and prop usage around the map Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz) Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline Removed the two spell books from just outside of the doors of each base Increased the respawn time of the rare spell book slightly Added Gargoyle spawns Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Sandy Unusual effectFixed incorrect texture for the sand cloud particles when moving Reversed previous idle state changesView the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Mad Drip to fix a problem with LODs Updated cp_cowerhouse to fix regression from the previous update Updated the Sandy Unusual effectMovement StateChanged sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some casesIdle StateChanged idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended anglesUpdated the Sizzling Unusual effectChanged sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at randomView the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Commissar's Coat Added missing string for Cowerhouse contracts Updated/Added some tournament medals Updated the Mad Drip to fix LOD problems with a couple of the styles Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho Updated the El Gigante's GunbeltFixed some minor clipping, Fixed a gap on the back with another bullet Slightly scaled up belt buckleUpdated the Poncho del PesadoFixed "No Bullets" style not hiding the bullets Fixed some minor clipping on both stylesUpdated the Buzz KillFixed hair normals and improved texturing Updated backpack iconUpdated the Torn Terror and the Ripped RuntsFixed AO problems and improved texture Improved mesh to fix clippingUpdated arena_afterlifeFixed additional issues causing rounds to last or restart indefinitely Added two new Devil voicelines during preround Prevented players from going above the clocktower in Hell Fixed Devil voicelines overlapping each other Fixed players being able to cancel taunts or levitate by attempting to change class mid-round Fixed players being able to fall into the lava in Hell and survive Rounds are now best-of-3 minirounds instead of best-of-5 Removed crumpkinsUpdated cp_cowerhouseReworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale Prevented ragdolls from falling through the RED last control point pit Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static Adjusted a playerclip in the BLU spawn near the rear exit door Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cowsView the full article
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OMG1337 joined the community
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing style for the One-Man Convoy Fixed regression in vbsp Fixed broken styles for the Professor Photon Renamed Feathered Villain to Feathered Foe Updated the Pyromantic Plumage to fix a clipping problem Updated the backpack image for the Fused Plates Updated arena_afterlifeFixed the bug that caused the round to never end Fixed some of the default announcer lines not being replaced with the DevilUpdated koth_duskerLighting and fog adjustments Fixed displacement seam Fixed perch spot on blue mountain Fixed being able to build in the death pit Adjusted timing of voicelinesUpdated sd_marshlandsReduced pumpkin bomb amount Removed spell pickup from the mid shack Adjusted trigger_push speed on top of the bridge Reduced respawn timeView the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XVII has arrived! Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands Added the Spectral Stash CaseContains 23 new community-created cosmetic items that make up the Spectral Stash Collection Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus itemAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Heartbreaker Taunt: Healthcare Hog Taunt: Ring KingAdded 15 new community-created Unusual effects7 new effects for Unusual hats 8 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XVII runs through November 7th, 2025 General Added (VSH) and (ZI) extensions to the community game mode map names to help identify them Fixed self-illum settings for capture point materials (community fix from Horiuchi) Fixed The Weather Master not cloaking properly Fixed an issue with props and team colors when taunting with the Mutated Milk Updated several strings with consistency fixes Updated the ConTracker to allow community map contracts to be completed in any order Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel Updated the Fully Charged and Overcharged Unusual effects to improve performance Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team Updated pl_camberFixed forward spawn againUpdated pl_citadelAdjusted prop placement around the C checkpoint Clipping fixes and adjustments Visual fixes and adjustmentsUpdated koth_demolitionUpdated steam whistle sounds Reduced ambient_generic across the map to avoid problems with sounds not playing Adjusted RED side wooden signs on the lower flank to match BLU side Adjusted spawn points to point at the main door Removed trimp spot on the crane platform Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there Added critical hit particles to the "evil deer" when it kills players Added collision to some pipes near the control point platform so players can stand on them Adjusted nav mesh to accommodate the new changes (thanks again Katsu)View the full article
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CSS VIP Items: Will they return to the CS Servers?
scottcjohn replied to topic's clintday89 in Counter-Strike: Source
I really miss the old VIP setups too, especially the unique loadouts and effects. Not sure if they'll all come back, but I get that keeping things balanced is tricky. In the meantime, if you're looking to stand out a bit, I found some cheap cs2 skins that do the trick without spending much. It's not the same as VIP, but it kinda brings some of the flair back. -
znarF joined the community
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nullified joined the community
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killjoy64 joined the community
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Wow. Time has flown a shit load. Idk if this community is still alive or not. Miss yall a shitload but mostly the old days. Alex, Raging, Cumbine, Ninja fox, etc fuck man all yall were awesome and still are. Miss yall.
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A community's gameserver is only dead when it literally stops having players connecting and enjoying the game. Fortunately we are still around and we aren't yet joining PF, .Bad Network and the others that've died out entirely. Zombie server was a flop so I posted a poll in discord #general chat.
https://discord.gg/VBjXKxBAn8
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I hope all of the HG fam is doing well after all these years.
Wizard Sorcerer replied to topic's iongeneral in General
JB is only fun when prison guards aren't going rogue all the time just to piss players off. -
I hope all of the HG fam is doing well after all these years.
Wizard Sorcerer replied to topic's Wizard Sorcerer in General
Yeah it's pretty sad now. Only a handful of servers to play on nowadays. Been more into GMOD the past few years and even servers I've been on have started dying down more sadly. Community run games are becoming a rare breed. Maybe one day we'll all be able to gather in JB and praise the tree one last time. -
Beemovie32 joined the community
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a physics crash whenever a ragdoll is spawned View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style Updated/Added some tournament medals Updated pl_citadelFurther adjustments to payload collision Adjusted cover near first checkpoint gate Made drawbridge less prone to crushing players while opening Fixed some projectiles colliding with the bounding box of func_brush entities Fixed an exploit that allowed buildings to be placed under terrain Fixed an exploit that allowed BLU players to enter RED spawn Improved navmesh (community fix from Koi) Visual fixes and adjustments Clipping adjustmentsUpdated cp_gravelpit_snowyEnabled radial fog Repositioned weather particles Adjusted holiday events Fixed displacement seams Fixed footstep sounds on clipping brushesUpdated pl_aquariusFixed underwater speed boost conflicting with several item effects Fixed some cases where players could get stuck in payload lifts Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!) Adjusted layout of catwalk area over A to improve flow and navigation Full ammo on B reduced to medium Slightly raised rubber catwalk over C lift Blocked dead end cubby near point C D shortcut platform given short barrier and easier pipe jumpView the full article
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185.141.204.5:27015
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Like to see this. How is the CS:S community? can we update the Servers tab? I would like to be able to hop on here and check the servers out to see the population so I can hop on time to time! @iongeneral@Benz
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2) Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge) Updated the Team Cap to fix some clipping problems Updated/Added some tournament medals Updated cp_fortezzaManaged problematic sniper sightline on point AUpdated koth_boardwalkFixed a missing window in Mad Manor Restored missing signage along the shoreline boardwalk Fixed the funhouse mirrors breaking under extreme circumstancesView the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup Updated cp_fulgurAdded an extra dropdown path between B and C Fixed particle manifest namingUpdated cp_fortezzaManaged sniper sightlines on last Added new cover object to first point Improved clipping in areasUpdated koth_demolitionFixed a prop on the RED helipad building being inside a wall Fixed two props missing particle effect on the helipad buildings Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger Fixed nav mesh (thanks Katsu for editing it) Added missing spectator cameras around the map Added the "evil deer" on the boat hanging above the sea, do not touch it Raised the water kill trigger slightly Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death" Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objectsNotes missed from the previous update:Fixed the Taunt: Bear Hug not always playing the correct animations View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an issue with props and team colors when taunting with Australium weapons Updated the Le Morne Uniforme to fix some clipping problems Updated the Kapitan's Kaftan to hide the Heavy's bullets Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug Updated the Esprit De Corps to improve the rigging Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors Updated/Added some tournament medals Updated the Fat FriarImproved rig Adjusted mesh to compensate for lack of bullets bodygroup Removed misplaced ambient occlusion and light generators from the texture Removed normal map artifacts Updated backpack icon to represent above changesUpdated pl_citadelAdjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settingsUpdated pl_odysseyAdded 60 seconds to the round timer when the final control point is activated Fixed some projectiles colliding with the bounding box of func_brush entities Visual fixes and adjustmentsUpdated koth_blowoutAdded Experimental Cage around the maps central Blowout PreventerThis change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair coverImproved Optimization Fixed kill trigger delay in finale sequence Fixed some Unintended Sightlines Improved Detailing and Visual Clarity in some areasUpdated koth_boardwalkFixed being able to smuggle enemy Spies into spawn Reduced ambient soundscape music Added new voice lines for the Barker Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love Fixed visible nodraw under the shoreline boardwalkUpdated cp_cargoAdded bullet block to prevent Red from being able to shoot into blue spawn Added bullet block to the last point wires Fixed the setupgoal text Extended the fence next to red spawn slightlyUpdated cp_fortezzaAdded more cover to Last Added defensive hold for Engineer's holding valley between A and B Rebalanced pickups in some areas Lighting improvements Reduced file size of the mapUpdated koth_demolitionReplaced pillars under the crane using the red texture with ones using the yellow texture Fixed the HDR so lights aren't super bright Replaced the helicopters with ones not using the Yeti Park logo Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns Updated the luxel scale in multiple places of the map Replaced old blockbullets with new blockbullets for better footsteps sfx Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors Added a mini ammo on the furnace rooms Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away Improved the clipping on the spawn platforms to not allow stickies to stick mid air Added a wooden sign pointing to the shortcut and long path Added new signs that toggle depending on the state of the shortcut to help players navigate the map Reworked the art pass inside the helipad platform Added a new catwalk behind the furnace buildings to give players more routes on the map Adjusted the stairs inside the office building Clipped the open window inside the office building so demos can lob pipes through it Moved a prop on BLU spawn to prevent it from clipping inside a floor light Changed the lights on the shortcuts to be more vibrant and have better illumination and fadingView the full article
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wobble wobble, ACTIVITY ----
Evil Bot Overlord - engage
heh, just kidding. But yeahhhh. I'm starting to feel old.
I have been a part of HG for over 17 years.
wowww.
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted the change to the Taunt: Texan Trickshot Updated koth_boardwalkFixed players being able to spam the Barker's voice lines when approaching the shooting galleries Fixed a set of missing handrails Improved ambient lighting Fixed missing shoreline visible from the far end of the pierView the full article
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Fereloz joined the community
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2) Fixed missing sounds for Taunt: The Final Score Fixed sound effect being clipped for the Taunt: Bear Hug Reduced the taunt attack range for the Taunt: Texan Trickshot Updated the Esprit De Corps to fix a clipping issue on the shoulder Updated the Short Fuse to fix an issue with the normal map Updated the in-game item importer to support the new 'bullets' bodygroup Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80 Updated the Iconic Outline and Subtle Silhouette Unusual effectsAdded path to fallback material for refract texture to prevent rendering issues for dx80 users Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the modelUpdated pl_aquariusFixed skybox Updated soundscapesUpdated cp_coniferFixed missing poster texture Fixed outdated loading screen picturesUpdated cp_fulgurFixed clipping in the exterior area Replaced one of the outdated spytech assets with newer versionUpdated pl_citadelVScript stability improvementsView the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2025! Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure Added the Summer 2025 Cosmetic CaseContains 23 new community-contributed itemsAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: The Final Score Taunt: Bear Hug Taunt: Texan Trickshot Taunt: Flying ColorsAdded 14 new community-created Unusual effects7 new effects for Unusual hats 7 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2025 General Fixed the Frontline Field Recorder not using its normal map Fixed The Texas Half-Pants not fully using rimlight Fixed the Das Hazmattenhatten's materials not using its normal map Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints Fixed some outdated in-game tips Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s Updated materials for The Candy Cane to fix consistency issues Updated lightwarptexture setting for the blood version of the Half-Zatoichi Updated the Strasbourg Scholar to improve clipping Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics Updated/Added some tournament medals Updated cp_fortezzaReworked routes between Point A and Last Improved lighting and visuals across the map Clipping fixesUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockBig thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes. Balance changesConsecutive Wall Climbs no longer cut your preexisting speed Mini-Sentries now deal 80% damage (up from 50%) Crit-boosted Miniguns now deal 70% damage (up from 60%) Reduced the Mighty Slam's damage at point-blank range Rebalanced Hale's damage against buildingsLevel 1 buildings are destroyed with a single punch Level 2 and 3 buildings now require two punches The Wrangler Shield adds an additional punch to the required count Ability-based damage to buildings is unchangedBugfixesFixed a crash caused by the string pool overflowing over time Fixed Hale's attacks applying knockback in the wrong direction Fixed dead players being flagged as AFK and kicked for idling during long rounds Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5 Fixed Hale being able to punch immediately as the Sweeping Charge ends. Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing Fixed a rare bug at the start of a round where Hale couldn't move Fixed being able to Wall Climb off of projectilesView the full article
