SleepingPhoenix Posted August 23, 2014 Share Posted August 23, 2014 To division leaders or up. Lead dies, someone take lead, and everyone is talking. Can you do !mute @all so that the lead can at least get his first order out quicker, or do you still want use to mute individually. Quote Link to comment Share on other sites More sharing options...
RedDevil6193 Posted August 23, 2014 Share Posted August 23, 2014 want use to mute individually. 2 Quote Link to comment Share on other sites More sharing options...
DeathShot Posted August 23, 2014 Share Posted August 23, 2014 You should never mute all. The closest that you should come to @all is @t. Quote Link to comment Share on other sites More sharing options...
SleepingPhoenix Posted August 23, 2014 Author Share Posted August 23, 2014 (edited) And lets just get something down on paper, if someone were to mute @t and @ct at the same time, we still consider that a mute all, correct? Edited August 23, 2014 by SassyPhoenix Quote Link to comment Share on other sites More sharing options...
Sean71596 Posted August 23, 2014 Share Posted August 23, 2014 Correct, that has been established before, I even know people with binds for ct and t and just press both when they want to mute all as a "workaround" It would be nice if we could add something to the JB script that would mute terrorists for 5-10 seconds after lead is taken, to avoid commotion, and let lead give orders like the 30 sec round start mute 3 Quote Link to comment Share on other sites More sharing options...
SleepingPhoenix Posted August 23, 2014 Author Share Posted August 23, 2014 Correct, that has been established before, I even know people with binds for ct and t and just press both when they want to mute all as a "workaround" It would be nice if we could add something to the JB script that would mute terrorists for 5-10 seconds after lead is taken, to avoid commotion, and let lead give orders like the 30 sec round start mute I agree with this, and also if you don't want us using @all then why not remove that option and give it to da's and up only? Quote Link to comment Share on other sites More sharing options...
Sarcastic Lemon Posted August 24, 2014 Share Posted August 24, 2014 I think we need harsher rules to combat mic spam. It has been a real problem on CSGO jailbreak recently. If it were my decision I would like to disable HLDJ entirely because its always annoying and nobody uses goldwave to ensure good quality. Perhaps an auto mute (5 sec?) for talking over the lead? Its not an easy issue to fix but I know we have to do something. 1 Quote Link to comment Share on other sites More sharing options...
SleepingPhoenix Posted August 24, 2014 Author Share Posted August 24, 2014 I think we need harsher rules to combat mic spam. It has been a real problem on CSGO jailbreak recently. If it were my decision I would like to disable HLDJ entirely because its always annoying and nobody uses goldwave to ensure good quality. Perhaps an auto mute (5 sec?) for talking over the lead? Its not an easy issue to fix but I know we have to do something. +1 Quote Link to comment Share on other sites More sharing options...
TEH_TROLL Posted August 24, 2014 Share Posted August 24, 2014 There is already a spam system in effect if you can't handle a little more spam then you can handle Quote Link to comment Share on other sites More sharing options...
Sarcastic Lemon Posted August 24, 2014 Share Posted August 24, 2014 There is already a spam system in effect if you can't handle a little more spam then you can handle A little more spam is an understatement. I actually have quit because its so bad sometimes. Also when I mute people they are often salty in regular or admin chat so I have to deal with that shit too. The current system isn't good enough is what I'm saying. Quote Link to comment Share on other sites More sharing options...
Princess Celestia Posted August 24, 2014 Share Posted August 24, 2014 You can always apply the blocker to those offenders so they themselves can't use HLDJ. Quote Link to comment Share on other sites More sharing options...
Paul :) Posted August 26, 2014 Share Posted August 26, 2014 Or like the HLDJ thing when the lead has mic pushed down no one can talk? Quote Link to comment Share on other sites More sharing options...
joKer Posted August 26, 2014 Share Posted August 26, 2014 Im gonna dig up the thread BUT bonbon has stated that after you have already muted or warned someone, if you hear one second of HLDJ over lead, 10 round mute on that person. Start doing this. also this http://hellsgamers.c.../page__hl__hldj Quote Link to comment Share on other sites More sharing options...
Bonbon Posted August 26, 2014 Share Posted August 26, 2014 Well there is some cases where using !mute @all or !mute @<team> would be ok (nascar day, CS:GO because you can't see more than 2 peoples names who are using mic), but it it 100% more prefered to mute individually. Although, effective nex srever restart I've made it so Ts are muted for 5 seconds after lead dies. Although I didn't test it, so who knows if it'll work 1 Quote Link to comment Share on other sites More sharing options...
SleepingPhoenix Posted August 26, 2014 Author Share Posted August 26, 2014 Well there is some cases where using !mute @all or !mute @<team> would be ok (nascar day, CS:GO because you can't see more than 2 peoples names who are using mic), but it it 100% more prefered to mute individually. Although, effective nex srever restart I've made it so Ts are muted for 5 seconds after lead dies. Although I didn't test it, so who knows if it'll work i think it should be when someone takes lead not when lead dies. Quote Link to comment Share on other sites More sharing options...
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