Burnt Posted September 18, 2014 Share Posted September 18, 2014 Hey so ive been working on making a hat for Hellsgamers and im wondering what I have to do after I have made the model itself, im using modo as my modeling software as Ive been working on this on downtime at school in my animation class. I can easily transfer the file to my home to do the further things needed, but im just wondering what comes next. I know Short you tried helping me do this last time before an LOA but I have forgotten and id really like to make this a hobby, anyone with knowledge on what to do id like the help. Youtube links would be great for me as im self learning mostly. Quote Link to comment Share on other sites More sharing options...
Short Posted September 18, 2014 Share Posted September 18, 2014 (edited) http://hellsgamers.c...nts-for-source/ You probably won't find any source plugins for modo (only one I found was really old), you could however export the model as fbx then import it into either max, maya or blender and export it as smd or dmx. I might go over my old tut fixing some things. Edited September 18, 2014 by Short Quote Link to comment Share on other sites More sharing options...
Burnt Posted September 18, 2014 Author Share Posted September 18, 2014 (edited) http://hellsgamers.c...nts-for-source/ You probably won't find any source plugins for modo (only one I found was really old), you could however export the model as fbx then import it into either max, maya or blender and export it as smd or dmx. I might go over my old tut fixing some things. Edit : Read the tutorial, dumb question its all there thanks. Instead my question would be is there any difference for CSGO? Edited September 18, 2014 by Burnt Quote Link to comment Share on other sites More sharing options...
Short Posted September 18, 2014 Share Posted September 18, 2014 (edited) Edit : Read the tutorial, dumb question its all there thanks. Instead my question would be is there any difference for CSGO? Not really, but for heads they need to be rotated (assuming it's facing forward) 90 y -90 z, this is if the program is z up (3ds max, maya is y up) and the transform is in worldspace. edit:nvm that should work I guess Edited September 18, 2014 by Short Quote Link to comment Share on other sites More sharing options...
Burnt Posted September 18, 2014 Author Share Posted September 18, 2014 Is there a way I can talk to you in ts3 later tonight (around 5 - 6 pst Quote Link to comment Share on other sites More sharing options...
Short Posted September 19, 2014 Share Posted September 19, 2014 Is there a way I can talk to you in ts3 later tonight (around 5 - 6 pst Add me up on steam, if you have any questions just ask. Quote Link to comment Share on other sites More sharing options...
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