jhood Posted February 26, 2015 Share Posted February 26, 2015 (edited) Hey I've been making some pretty minor but very effective changes to the map you guys use on your deathmatch server. I wanted to give the terrorists a little more room to manage so I opened 2 of the windows on the building behind the crackhouse that can be picked off from ct spawn and from ct roof. I made minor changes to small props around the map to make it possible to counter spawn camping from terrorists onto ct spawn. I also changed the ladder on the back of the crackhouse. In previous versions you were able to directionally climb up the ladder and get onto T roof. I play on the server about 20-25 hours a week, which is quite a bit and that's one thing almost everyone wishes was still there. I removed the block that pushed you away when almost making it to the top, so it's now possible again. With the new terrace open to the windows I have placed, it makes it easy to head up that ladder and take out the terrorists camping in the newly opened windows from the side. Minor other changes were made to just polish up the already really good map. Screenshots below http://steamcommunit...s/?id=398989499 http://cloud-4.steam...93DF306F338B82/ http://cloud-4.steam...5C1D577905C666/ http://cloud-4.steam...8DBF5988B45BE5/ youtube vid showing stuffs off https://www.youtube.com/watch?v=aADbfRwL7mk&feature=youtu.be This is not finalized, I just wanted to show you guys the general idea. Edited February 26, 2015 by jhood 3 Quote Link to comment Share on other sites More sharing options...
Dode Posted February 26, 2015 Share Posted February 26, 2015 Awesome work, if you do plan on working on the map anymore you should consider fixing the exploit explained here https://hellsgamers.com/topic/108650-map-fix-request-csgo-cs-crackhouse-remake/page__hl__crackhouse Quote Link to comment Share on other sites More sharing options...
jhood Posted February 26, 2015 Author Share Posted February 26, 2015 (edited) yeah it's something I am aware of, I actually found that xD (i believe you're talking about running on top of the outer buildings but the link you put didn't work) When I've finalized the changes and made it look pretty I'll put it on the workshop then link it here and we can work on updating it onto the server. -this exploit is very difficult to pull off, and requires 2 ct and 2 terrorists, so it's all in good fun when it happens. I've never seen anyone actually pull it off when everyones going gung-ho at each other Edited February 26, 2015 by jhood Quote Link to comment Share on other sites More sharing options...
Burnt Posted February 26, 2015 Share Posted February 26, 2015 yeah it's something I am aware of, I actually found that xD (i believe you're talking about running on top of the outer buildings but the link you put didn't work) When I've finalized the changes and made it look pretty I'll put it on the workshop then link it here and we can work on updating it onto the server. -this exploit is very difficult to pull off, and requires 2 ct and 2 terrorists, so it's all in good fun when it happens. I've never seen anyone actually pull it off when everyones going gung-ho at each other Sorry you couldnt see that link, its in a leadership only forum. For explanation purposes "There is a glitch in the map that allows player to boost to the top of the map and run around the exterior portion of the map." The map looks good, awesome work! 1 Quote Link to comment Share on other sites More sharing options...
jhood Posted February 28, 2015 Author Share Posted February 28, 2015 I've discovered the issue with the visleafs causing small prop rendering problems. It'll take me a bit to find a solution but expect the map soon =) Quote Link to comment Share on other sites More sharing options...
jhood Posted March 3, 2015 Author Share Posted March 3, 2015 Okay so I've gotten most of the bugs fixed ! I was hoping you guys had a test server that I could play with a handful of friends on and see what we discover. Quote Link to comment Share on other sites More sharing options...
jhood Posted March 4, 2015 Author Share Posted March 4, 2015 http://steamcommunity.com/workshop/filedetails/?id=402285048 The map is fully ready for deployment! I am going to be actively playing this map on the server and making the proper adjustments if there is balancing needed! 1 Quote Link to comment Share on other sites More sharing options...
jhood Posted March 5, 2015 Author Share Posted March 5, 2015 Would anyone want to gather within the next 30 minutes or so and play this? I can host it Quote Link to comment Share on other sites More sharing options...
jhood Posted March 9, 2015 Author Share Posted March 9, 2015 http://steamcommunity.com//workshop/filedetails/?id=402285048 -Removed the glitch that allowed players to get over fence behind the crackhouse. -Enhanced Lighting to provide a balanced amount of view from the street into garage windows. You should now be able to make out where the ct is from street view properly. -Added a jump that allows terrorists to shoot from the back of the crackhouse, opposite ct spawn, in an alleyway up onto terrorists roof if it is occupied by ct's heavily. -Slightly moved some various props around in the terrace. -Buttons in the garage for the door that have a broken sound for the garage door. (does not open) When the server resets, it defaults back to the cs_crackhouse_remake, people bombard me with "where's the new map?" and "Can you put yours back up?" So if it could be set to stay on cs_crackhouse_v3 that would probably be best. Regards, Jhood 1 Quote Link to comment Share on other sites More sharing options...
Straws1 Posted March 16, 2015 Share Posted March 16, 2015 I am in love with all the changes you have made, the map is so balanced and looks amazing, the attention to detail you put into the new sewage tunnels makes this map as close to perfect as I think it can be! I'm glad you take the communities input into decisions as well 1 Quote Link to comment Share on other sites More sharing options...
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