Trazix Posted July 25, 2015 Share Posted July 25, 2015 (edited) Come try The Bridge for an unique experience ! Fight a growing horde of zombies and do not underestimate their hunger for human flesh. Only the strongest players will beat this 50 min map ! Welcome to The Bridge How Super Terrible and me I decided to make a new OBJ map because it's been more than 2 years since the last release. Almost all the obj mappers are gone. I took this situation as a challenge and proposed Terrible to join me for this project. This is still a work in progress. Terrible is in charge of the coding part while I'm mapping. We didnt count our hours for this map, already 100 for me ! Why 50 min long ? I would say that I've played this game enough to catch its mechanisms, and that I love challenges. Description Author: Trazix and How Super Terrible Place: in the city Temps running: 50/55min Free weapons: 17 Size the map: 10350x10140 (very big) Weight 80Mo (final version i think) Delay Protection Yes Colors Correction Yes HDR No Work in progress: 70% Video trailer soon Edited July 25, 2015 by Trazix 11 Quote Link to comment Share on other sites More sharing options...
Trazix Posted July 25, 2015 Author Share Posted July 25, 2015 Quote Link to comment Share on other sites More sharing options...
Old Bill Posted July 25, 2015 Share Posted July 25, 2015 nice one m8 Quote Link to comment Share on other sites More sharing options...
Trazix Posted September 8, 2015 Author Share Posted September 8, 2015 (edited) Work in progress: 85% Many things are changing - Map name - obj only inside i remove all the building The map is so big he had a bad FPS, I'll release a version later with the building when it will be fixed. Edited September 8, 2015 by Trazix Quote Link to comment Share on other sites More sharing options...
Fancy Freak Posted September 10, 2015 Share Posted September 10, 2015 (edited) The map is so big he had a bad FPS, I'll release a version later with the building when it will be fixed. Add some of the buildings in 3d skybox maybe? Edited September 10, 2015 by Fancy Freak Quote Link to comment Share on other sites More sharing options...
Trazix Posted September 10, 2015 Author Share Posted September 10, 2015 Add some of the buildings in 3d skybox maybe? with sky_camera ? Quote Link to comment Share on other sites More sharing options...
Fancy Freak Posted September 10, 2015 Share Posted September 10, 2015 with sky_camera ? Now that I looked closer at the pics it seems you need to enter most of those buildings so idk if it will help. Have you used areaportals, hints, func_detail, prop fadeouts etc.? Quote Link to comment Share on other sites More sharing options...
Trazix Posted September 10, 2015 Author Share Posted September 10, 2015 (edited) Now that I looked closer at the pics it seems you need to enter most of those buildings so idk if it will help. Have you used areaportals, hints, func_detail, prop fadeouts etc.? yes the whole map has func_detail and black box (black box replaces hint and skip) that it is only outside to bad FPS (max 30 fps, inside = 150, 300fps) i add fog but its work not much, I think there is a too large field of view. We tried everything to nothing work the picture we see no hint texture and skip because I have deactivated right into visgroups. It doesn't matter anyway the version with no building and very well you will see Edited September 10, 2015 by Trazix Quote Link to comment Share on other sites More sharing options...
im.a.girl.btw Posted September 10, 2015 Share Posted September 10, 2015 I'm going to agree with Fancy. It might help to project those buildings with a skycamera/3dskybox. Are you creating/adding your own visleafs for the map? Also, its not clear in the pictures you provided but is your skybox simply a square around the map? Quote Link to comment Share on other sites More sharing options...
Trazix Posted September 10, 2015 Author Share Posted September 10, 2015 I'm going to agree with Fancy. It might help to project those buildings with a skycamera/3dskybox. Are you creating/adding your own visleafs for the map? Also, its not clear in the pictures you provided but is your skybox simply a square around the map? yes the skybox and a simple square, I would have to try to do many skybox wall to avoid empty place I can not use skycamera for building because I need this building that's on the road, so I do not how to explain it ^^ I tried adding env_tonemap for to have black around the map, I'm sure this would correct the problem but never work in this map Quote Link to comment Share on other sites More sharing options...
im.a.girl.btw Posted September 10, 2015 Share Posted September 10, 2015 Sorry but I don't really understand what you're saying. Could I get the vmf file for the map? :'( Quote Link to comment Share on other sites More sharing options...
Trazix Posted October 5, 2015 Author Share Posted October 5, 2015 (edited) I am more than 200 hours mapping i think I am doing final part almost finished this fucking map Edited October 5, 2015 by Trazix 1 Quote Link to comment Share on other sites More sharing options...
That Sexy Beast Posted October 6, 2015 Share Posted October 6, 2015 wait there is going to be a new map in zombies? awsome Quote Link to comment Share on other sites More sharing options...
Trazix Posted March 28, 2016 Author Share Posted March 28, 2016 I had forgotten this thread Map finished go HERE Quote Link to comment Share on other sites More sharing options...
FoxHound Posted March 28, 2016 Share Posted March 28, 2016 damn I was hoping these were 2 different maps Quote Link to comment Share on other sites More sharing options...
uncle steve Posted June 23, 2016 Share Posted June 23, 2016 (edited) Dude sweet map Edited June 23, 2016 by Dr. Good Meme Quote Link to comment Share on other sites More sharing options...
Miles Posted July 27, 2016 Share Posted July 27, 2016 stopped by to shit post nice Quote Link to comment Share on other sites More sharing options...
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