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So This Just Happened


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What did you change ?

 

There is a whole writeup thing that I have been working on that is geared towards getting CS:GO oriented towards best possible options for MM and it appears that it does improve casual as well. I will see if can find it as was going off top of head of things I could remember at the time. I have really shitty internet so for me these things help. Just give me a bit though.

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There is a whole writeup thing that I have been working on that is geared towards getting CS:GO oriented towards best possible options for MM and it appears that it does improve casual as well. I will see if can find it as was going off top of head of things I could remember at the time. I have really shitty internet so for me these things help. Just give me a bit though.

Take your time I can share my cfg and launchoptions here aswell :)
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Alright so I've literally an entire writeup and I've now got all my settings back to what they were at the time of the writeup. I will assume that you know of the mouse settings for both CS:GO and Windows so I'm only going to post the actual changes to CS that were done nothing else.

 

First up launch options.

-freq 60 (set to your monitors Hrz ability)
-w 1920 (your monitor height)
-h 1080 (monitor Width)
-threads 8 (number of core you actually have set accordingly.)
-high (sets it as high priority for CPU usage)
-novid (Disables the startup logos)
-nojoy (disables joystick support)
+cl_forcepreload (Preloads the maps giving better fps)

 

The next bit are what I have changed in my Cfg file for CSGO. I might put these into a autoexec but not sure if need to as long as they hold.

cl_disablehtmlmotd “1†(Setting this to 1 will disable the MOTD)
cl_disablefreezecam “1†(You know that annoying Freeze when you die? This should get rid of it)
cl_forcepreload “1†(This will force the game to pre-load all art and sounds on the map giving better fps)
cl_cmdrate “128†(if FPS dips below 100 use 64)
cl_updaterate “128†(if FPS dips below 100 use 64)
cl_autowepswitch “0†(Ever get killed because it autoswitched weapons? This will disable that from happening)
cl_hud_playercount_showcount “1†(Instead of showing avatars this will show number of players left alive. This is also a personal preference.)
cl_interp “0†(Lowers interpolation and brings you closer to what the server is seeing. This may cause loss of smoothness but is a more accurate representation of what the server sees.)
r_drawtracers_firstperson “0†(This disables your weapon tracers)
viewmodel_fov "68" (These view model options should make it a bit smaller on your screen.)
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
Rate “128000â€
cl_hud_radar_scale “1.15†( This will scale up the Radar HUD)
cl_radar_always_centered “0†(this will prevent space waste when near edges of map.)
cl_radar_scale “0.3†(This will scale the map down slightly.)
cl_radar_icon_scale_min “1†Makes the icons on radar a little bit bigger and easier to see personal preference.)

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Alright so I've literally an entire writeup and I've now got all my settings back to what they were at the time of the writeup. I will assume that you know of the mouse settings for both CS:GO and Windows so I'm only going to post the actual changes to CS that were done nothing else.

 

First up launch options.

-freq 60 (set to your monitors Hrz ability)
-w 1920 (your monitor height)
-h 1080 (monitor Width)
-threads 8 (number of core you actually have set accordingly.)
-high (sets it as high priority for CPU usage)
-novid (Disables the startup logos)
-nojoy (disables joystick support)
+cl_forcepreload (Preloads the maps giving better fps)

 

The next bit are what I have changed in my Cfg file for CSGO. I might put these into a autoexec but not sure if need to as long as they hold.

cl_disablehtmlmotd “1†(Setting this to 1 will disable the MOTD)
cl_disablefreezecam “1†(You know that annoying Freeze when you die? This should get rid of it)
cl_forcepreload “1†(This will force the game to pre-load all art and sounds on the map giving better fps)
cl_cmdrate “128†(if FPS dips below 100 use 64)
cl_updaterate “128†(if FPS dips below 100 use 64)
cl_autowepswitch “0†(Ever get killed because it autoswitched weapons? This will disable that from happening)
cl_hud_playercount_showcount “1†(Instead of showing avatars this will show number of players left alive. This is also a personal preference.)
cl_interp “0†(Lowers interpolation and brings you closer to what the server is seeing. This may cause loss of smoothness but is a more accurate representation of what the server sees.)
r_drawtracers_firstperson “0†(This disables your weapon tracers)
viewmodel_fov "68" (These view model options should make it a bit smaller on your screen.)
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
Rate “128000â€
cl_hud_radar_scale “1.15†( This will scale up the Radar HUD)
cl_radar_always_centered “0†(this will prevent space waste when near edges of map.)
cl_radar_scale “0.3†(This will scale the map down slightly.)
cl_radar_icon_scale_min “1†Makes the icons on radar a little bit bigger and easier to see personal preference.)

already have those tnx anyways
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Wouldn't you want you fps_max to be something like 300 or 999? I think 300 is the max? Just curious

 

IAlright so now that I'm on my computer I'm going to explain this a bit better. You monitor has a set Hz that it uses. Mine is 60Hz which means that it can only draw up to 60 times per second. While you will see in net_graph that you're getting 200+ the reality is you're in the realm of dimishing returns. So yes while being able to get higher FPS does make the game smoother it also is very dependant on if your monitor can support it.

 

Hz - how many times your screen draws per second. This is purely a function of your monitor. It does get a little confusing now with S3D because we say the monitor drops from 120Hz (the whole screen draws 120 times per second) down to 60Hz when it still is drawing the screen 120 times per second, it's just that it is doing it 60 times per second for each eye. 60Hz is 'magical' because it is roughly the point where the brain no longer sees the blinking.

 

 

 

FPS - how many times per second that your computer is building a frame (a picture for your monitor to draw). Changing in-game settings like anti-aliasing will lower your FPS because your video card will have to do more to kick out every frame. Again, S3D makes this a little strange because now you need two pictures to make a single frame.

 

 

 

Verticle Sync - if your FPS gets higher than your Hz, you get a "tearing" effect because your computer goes and changes the picture that is supposed to be drawn while the monitor is in the middle of drawing the old picture. Verticle sync caps FPS at your monitor's refresh rate to fix this problem.

 

 

 

Different types of games need higher FPS. If you've got a game with hair-trigger timing like a first/third person shooter then having 40+ FPS helps quite a bit. The less twitch-based games need less. If FPS drops down to around 10, it starts to get difficult to simply select menu options.

 

 

This above info was taken from the following link to give due credit.

https://forums.gefor...the-difference/

Edited by Alten / Tseig
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I had these settings before:

 

rate 35000 (somebody had told me you could only go to 35,000 on the rate lol

cl_cmdrate 105

cm_updaterate 100

 

To be honest, I've never really been happy with it and thought something was off.

 

Based on what you wrote above, I changed to this:

 

rate 128000

cl_cmdrate 128

cm_updaterate 128

 

I'm seeing better response. :)

 

I have this though: max_fps 999

 

Thanks for the tip.

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