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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

Scream Fortress VII has arrived!

  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)

  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone

  • Added the Gargoyle Case which contains 19 community made cosmetics

  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom

  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps

  • Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII

  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations

    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13

    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu

    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General

  • Added inspect animations for the Batsaber and the Giger Counter

  • Fixed an idle animation bug for the Wrangler

  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%

  • Lowered damage of the "bats" spell from 60 to 40

  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal

  • Fixed an exploit related to picking up The Widowmaker

  • Fixed the Batsaber not showing the Killstreak sheen

  • Fixed a scoreboard stat reset bug in Mann vs. Machine

  • Optimized texture memory usage

  • Fix some cases of random hitching experienced by some players

  • Fixed overhead icons stacking on top of each other and now appear side-by-side

  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.

  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level

  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps

  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps

  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways

  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors

  • Updated koth_probed
    • Improved optimization of map (especially on mid)

    • Fixed clipping issues (thanks Muselk!)

    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)

    • Added in missing explosion sound effect on aliens

    • Fixed a few prop/ material issues

    • Reduced prop usage

PASS Time update

Fixed viewmodel/worldmodel when tf_passtime_ball_model is set

Added convar: tf_passtime_ball_sphere_collision

Added entity: tf_logic_on_holiday

Mannpower update

  • No longer in Beta

  • Added new map: Hellfire

  • Three new powerups: King, Plague, Supernova

  • Grappling hook changes
    • Reduced max rope distance

    • Reduced grapple dismount jump height

    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them

    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured

    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)

    • Small health regeneration for non-powered up flag carriers

    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored

    • You cannot pick up enemy colored powerups

    • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored

    • Warlock powerup renamed to Reflect

    • Reduced Knockout max health bonus for demos carrying swords and shields

    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)

 

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