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Creating An Equal Opportunity For Each Player In Perp


Magic
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Ever since the PERP server has come back up, and has seen very early signs of success, which is very good to see.

 

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Already inside the top 200, and averaging about 20 players frequently. Good signs, right?

 

What concerns me is how we stay and grow from this, and not lose players and have the server die.

 

I've been thinking about it, and it's almost like the top 1% vs the poor. In other words, in PERP, if you're gold, i'd say you have a better chance of successfully growing drugs and defending your base than someone who is a non-gold member. With GOLD offering the perks that it does, it generally enhances you becoming a better player with being able to use props with your physgun, growing more drugs, etc...

 

But I see it to much, new players join, they try basing as a non-gold, and boom, they are raided and their drugs are taken. Of course, raiding is apart of the game and makes PERP fun. But what if there's a way we can make it so those non-gold players have a better chance of getting acclimated to PERP and want to come back to our server. Let's face it, in some cases, buying gold can be seen as a way of paying to win. That's just my opinion. Not every player is going to buy gold out there, and that needs to be understood.

 

My suggestion is giving non-gold players more abilities. To go more in depth, this is what i'm proposing:

  • All non-gold players have a physgun
  • They have a lower prop limit than gold members
  • Pot limit stays at 5, they don't get 10 pots

Obviously, this is just coming off the top of my head, but I think it might work. Think about it, it certainty makes raiding more interesting and presents more of a challenge. At the same time, there's still incentive to buy gold, you can spawn more props, you can grow more drugs, you have access to more cars.

 

Now some of you might be saying the following things:

  • Don't raid new players!
  • Join and org or base with someone who has gold!
  • They can just abuse physgun and propkill

Well honestly, some orgs are exclusive and hard to join and most of the time, new players are often turned away from those top 1% organizations. Like I said before in regards to the second statement, not everyone will buy gold, i've seen plenty of people hear the 15$ price and not want pay it. The third one is simple, those who break our rules are punished and forbidden, those who follow are fine.

 

tl;dr We need to drift to more of an equal opportunity for new players, while still offering incentive for those who want more out of their PERP experience. I think my suggestion would keep new players around more, and honestly, give them more a chance in PERP.

 

This is obviously just a suggestion, so I appreciate all feedback on this. Let me know what you think.

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Honestly, giving Physgun to non-gold members is a good idea. Don't give them other gold perks, but only the physgun. As I was a non-gold member, I was very limited to what I can do. I couldn't cade because I didnt have a physgun to cade properly and felt like I could be raided easily. The lower prop limit is also something I can get behind as well.

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I like this suggestion but then it takes things away from have Gold and what not. If this was added I would suggest having it how it used to be(I think if right server) but have it so you can plant 8 cocaine and 8 weed pots for Gold. and for VIP(the 10$ 1) have it so they can play like 6 of each. Also I suggest making it a little bit easier to pick a car door, I don't ever have to worry about my car because It's rare that they get picked. I also don't really like the auto-lock future for the car and the fact that some stranger can't steal your car if you leave it unlocked. That's just me though.

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I like this suggestion but then it takes things away from have Gold and what not. If this was added I would suggest having it how it used to be(I think if right server) but have it so you can plant 8 cocaine and 8 weed pots for Gold. and for VIP(the 10$ 1) have it so they can play like 6 of each. Also I suggest making it a little bit easier to pick a car door, I don't ever have to worry about my car because It's rare that they get picked. I also don't really like the auto-lock future for the car and the fact that some stranger can't steal your car if you leave it unlocked. That's just me though.

In regards to your VIP suggestions, they would still be able to grow 10 pots and have access to the VIP cars at the car dealership. In regards to lockpicking cars, that depends on RP style and up to dev's honestly so idk about that.

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As I talked to Magic over steam before posting here, this is something that I've always held as being the biggest problem that PERP has. It inherently states that; "Oh, you can't get Gold Member? That must suck huh?"

 

One idea that I've had and want to see if people would like is to allow non-paying players the chance to earn Gold through using PERP cash. Maybe a price like 500k or a Mil, something that people could grind towards but allow those who would like to support us financially to do so. Now it's not an idea that is finalized or set in stone, but it's something that I feel strongly for and would like to see a lot more discussion of.

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Honestly, giving Physgun to non-gold members is a good idea. Don't give them other gold perks, but only the physgun. As I was a non-gold member, I was very limited to what I can do. I couldn't cade because I didnt have a physgun to cade properly and felt like I could be raided easily. The lower prop limit is also something I can get behind as well.

 

Could also make to where you have to be Gold to change the physgun color

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It would make it so non donor players can actually grow without easily being raided as well. I think they should make it to where you have to buy it for say 500k or around there so new players don't just join and start trolling

Honestly 500k is a decent amount of money, and for new players who already have a hard enough time growing that would be hard. I would say maybe sell a physgun for around 200k so they at least have a chance of getting one. Most new players also don't really know what they're doing so it'll take them some time to earn their money.
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As I talked to Magic over steam before posting here, this is something that I've always held as being the biggest problem that PERP has. It inherently states that; "Oh, you can't get Gold Member? That must suck huh?"

 

One idea that I've had and want to see if people would like is to allow non-paying players the chance to earn Gold through using PERP cash. Maybe a price like 500k or a Mil, something that people could grind towards but allow those who would like to support us financially to do so. Now it's not an idea that is finalized or set in stone, but it's something that I feel strongly for and would like to see a lot more discussion of.

 

I completely love this idea. It would be amazing to have the ability to pay with in game money for gold. Or maybe even have Gold earned through playtime? Like something pretty high such as a week or two of in game playtime.

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I appreciate the feedback everyone, and the other suggestions as well. Obviously these are some great ideas, which I assume will be brought up with GMOD leadership.

 

Nonetheless, i'm glad we all agree that making the server better for new players and others should be an area looked at.

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Yes.

 

In my opinion there aren't any immediately available perks for new players who buy gold besides the phys gun. Gold, in my eyes, is for players who have been playing for months and have a good understanding of the game and new players shouldn't need to buy it to be able to base efficiently when the only perk they will really get is the phys gun.

Edited by Burnt
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If there's worry with new players getting a physgun, have it be given after 1 or 2 hours of gameplay.

 

GOLD still gives many perks, and physgun is in no way a make-or-break for those wishing to buy GOLD. Cars, jobs, prop limits, cosmetics, plant limits, etc. are all still good reasons to purchase GOLD or VIP for PERP.

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GOLD still gives many perks, and physgun is in no way a make-or-break for those wishing to buy GOLD. Cars, jobs, prop limits, cosmetics, plant limits, etc. are all still good reasons to purchase GOLD or VIP for PERP.

Imo it is. Or atleast gives major incentive to cancel to subscription after you buy your cars. I wouldn't continue to buy gold if the only incentive was jobs, the prop limit and growing

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If we go through with this, we'd need some ideas for new Gold member perks, because then the only gold member perk would be 10 pots, and is useless.

 

The idea behind is obviously to bring more money in, which is understandable, and that is what the physgun is for.

 

This is more homer/kigens department for these suggestions because it could greatly impact the income that PERP brings..

 

So I'd say, for this idea to be accepted/pushed, you'd need alternate perks for Gold to erplace physgun.

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Instead of giving the physgun to non-gold you have it so when you press a certain button on the fists while holding a prop it will freeze. That way it gives the freezing ability to non-gold but it doesn't give the perks of the full physgun.

Edited by Cman3144
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A mix of ideas from a post from 4 years ago to now and I was always know for unnecessarily long posts, so here we go.

  • Increase amount of money for starters (50k is enough to purchase a car, property, pots/seeds, and weapons). This will lead to an increased # of people who join the server to RDM but is easily solved by a certain hammer and a couple revive commands.
  • Increase maximum and decrease minimum death costs. As low as $200 and as high as $10k.
     
     
     
    If we have people like gordos generously donating to get PERP back alive for new and old players alike, you'll need to better equip admins. For admins...
  • Better equip moderator rank. Let's be real, it's a piece of shit rank with the commands that you are given. Death logs (not full console logs, if this is at all possible), ban, and revive for example. All bans/bls of any duration must be posted on HGBans w/ proof for moderators. Fuck that 2 hour "no proof necessary" policy for PERP if it still exists.
  • I personally don't think anyone outside of GMOD division, unless approved by uM/CD for a very good reason, should have anything above green (dA/dS) admin. Start them off with mod until they are proven to have the same understanding as a GMOD dA /dS should have about the rules.
    ~There is no reason other people from different divisions of equal rank should have an admin rank higher than those of the same division. We never did it when PERP was popular without a $1000 donation, and we shouldn't now.
  • Similarly, GMOD dA's should be able to get blue (superadmin, dL level) admin ranks. Again, given with discretion by uM.

I have to go to work. I'm done.

Edited by Plaayer
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  • I personally don't think anyone outside of GMOD division, unless approved by uM/CD for a very good reason, should have anything above green (dA/dS) admin. Start them off with mod until they are proven to have the same understanding as a GMOD dA /dS should have about the rules.
    ~There is no reason other people from different divisions of equal rank should have an admin rank higher than those of the same division. We never did it when PERP was popular without a $1000 donation, and we shouldn't now.
  • Similarly, GMOD dA's should be able to get blue (superadmin, dL level) admin ranks. Again, given with discretion by uM.

 

This, then this and then this again.

Edited by Arezk
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This is a great idea although what could be done is non-vip players can purchase a "weak physgun" from an npc say the hardware store and once equipped from the inventory it can't be unholstered and once you die you lose it and will have to buy it again (won't be dropped on death). Or when you buy it make it have a certain time limit before it "loses charge" then you will have to buy it again. Also for raiding new players, i've seen something on another server a long time ago where if someone tries to lockpick a door owned by someone with less than 2 hours playtime it returns a message notification saying: "You cannot raid new players!". That would be a good feature to add to prevent newly joined players from getting raided before they get 2 hours playtime and giving them a chance.

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I like the idea of possible selling the phsygun, but at the same time it's unappealing from the perspective of the possible abusing aspect of it. When you pay with IRL currency for perks (like the phsygun), you're less likely to abuse the power, because otherwise it will be taken away and you'll waste your money. So, as long as the price of these perks are rather pricey when paying with PERP currency, then I'd be on board with the idea. If a person buys perks with in-game cash and abuses it, they'll be wasting the time they spent previously earning the cash. Admins can't always monitor players to see if they're abusing their perks or not, and while players can report them, it can be frustrating to deal with players who are abusing. So, I agree with SKay's idea of selling VIP/Gold for in-game currency.

 

HG's biggest influence on the PERP server is the community. HG members should be encouraged to welcome new players and provide guidance. As well as, members should help new players by allowing them to base with them in the beginning. Players/Members shouldn't be forced to do this, but by teaching new players how to play PERP and befriending them, it will encourage growth. I understand that organizations want to remain exclusive and they don't want to babysit newbies, but it should be in their best interest. It's about teaching them to play until they're capable of basing on their own. If the org dislikes them, kick them out. If a newbie player can't make friends with others, then it's their problem at that point.

The server may not be gaining new members, because PERP may be too frustrating and confusing for them. We should look at the server from a newbie's perspective to understand why we are losing/not gaining players, but the changes HG makes to entice new players shouldn't compromise the enjoyment of veteran/current players as well.

When I first started playing PERP, Navi and the Boondock Saints were a huge influence on why I continued to play. It's the people which make the server fun, because after awhile basing, raiding, or being a cop/medic/firefighter/etc. gets boring. The only reason I continue to rejoin the server is for the interaction with the community's players and basing with my current organization. I love the PERP server and I wish to continue to see it thrive.

 

If it is possible, then I think Chicken2Nite's idea of preventing players from raiding newbies with playtime under 2 hours should be considered. After the first 2 hours, the new players will able to apply for the position of medic. Giving players a "starter pack" would help this process as well. 5-10 cannabis seeds and 5 pots in the storage at the bank, along with a handful of cash in their bank account. (Plus, if players do help newbies, then it's less they have to give away to others) It would be nice if there was an easy access guide for PERP in-game too. There is an FAQ in the F1 menu, but I doubt many new players look at it for reference. Having an easy access guide for new players may just be providing a link at the beginning of the rules. I've considered making a general, all inclusive PERP guide, but covering every aspect of the game would be soooo much work and it may not be used very much anyway. ;_;

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I've playing on a server when everyone had a physgun and honestly it was nice. I didn't NEED to donate for the full experience which is how it should be. I ended up donating $10 anyways to support the server and for extra pots. I think the way they had it was perfect. Since the new DD kinda sucks(imo), I say allow everyone to have a physgun and let the donators have a few more extra pots able to be planted than they already do.

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