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Swat Nerf


Lemonade!
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think about it, swat have all that armor on and they

 

I get it but, at the same time Swat needs to be OP. Police are under-powered and stand no chance against anyone with anything other than a hand gun. Swat has a slower truck and have less quantity therefor do illegal things outside there reach and you are fine.

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I get it but, at the same time Swat needs to be OP. Police are under-powered and stand no chance against anyone with anything other than a hand gun. Swat has a slower truck and have less quantity therefor do illegal things outside there reach and you are fine.

 

Still should take more than 2 bullets from the MP5 to kill a person. A single swat can take out 12 people if they were good enough. Maybe a little bit of a nerf on the MP5 so it takes more than 2 bullets to kill someone.

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Seriously. There were like 4 of us raiding and one single swat took us out, kind of irritating. I would say either nerf the amount of armor they get and their speed or nerf the MP5 and allow people to able to craft it with lvl 8 sub machine-gun skin.

Edited by iReckon
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For the moment at hand, shotguns are enough to take out a SWAT easy enough. My opinion on the subject...

 

Just straight nerfing the SWAT is not going to solve the problem, just going to make it an even more underplayed job. A game balance would be nice to have, which I would expect to come in the updated PERP.

 

I understand that the SWAT is a raid killer: That's the role of the class. Think about real life, do you think SWAT is meant to be taken down easily? No, not at all.

 

Think about it from a game mechanic point of view, if you take the MP5 away as a custom weapon for SWAT or take away their armor... What's the point of being a SWAT or law enforcement in general other than for RP purposes? It ould become unfair for THEM and unfun to play so it would result in a non-played job role.

 

Put yourself in the job roles shoes, does it warrant a nerf? Not fmpov. Would a rebalance help the system? That I agree with.

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  • Executive Council

The SWAT is already a heavily under-powered position. They are outnumbered and have to deal with RP rules relating to police and use of force. They do have abilities that are designed to make them better than citizens. But this is in tune with balancing the game-play and also with real life. SWAT officers in real life are expected to be very fit and athletic.

 

There is no way I'm nerfing SWAT. Its already way to easy to kill them as it is.

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