{}MewTwo{} Posted February 17, 2017 Share Posted February 17, 2017 (edited) The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?The detective taser should be 100% but the inno one should be down a little. Thanks For Reading!! Edited February 17, 2017 by {}MewTwo{} 2 Quote Link to comment Share on other sites More sharing options...
SNOWKID Posted February 17, 2017 Share Posted February 17, 2017 The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?Thanks For Reading! How about like 70/30 ratio ??!?!? 1 Quote Link to comment Share on other sites More sharing options...
Vis1on Posted February 17, 2017 Share Posted February 17, 2017 The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?Thanks For Reading! What if we had like an 65% on traitors and like 80% on innocents 2 Quote Link to comment Share on other sites More sharing options...
MaTt Posted February 17, 2017 Share Posted February 17, 2017 Ya it is a bit too op 1 Quote Link to comment Share on other sites More sharing options...
KB Posted February 17, 2017 Share Posted February 17, 2017 Why not make a traitor item that malfunctions the taser and keep it as it is right now? I find that being a T is really easy, unless I get tased instantly at the beginning of the round. Finding out who is a t shouldn't be as easy as tasering someone but maybe having a traitor item that causes them to pop up as innocent or just malfunctions. Half the maps have traitor testers so they will show the actual truth if someone is a traitor or innocent without malfunctions. Changing the taser to a 70% success rate will just make the traitor's job a lot easier and less worry about getting tased. 4 Quote Link to comment Share on other sites More sharing options...
StrawBerry Posted February 17, 2017 Share Posted February 17, 2017 (edited) make it like a condom 50/50 I agree with ranchez mine was a joke Edited February 17, 2017 by StrawBerryNinja 1 Quote Link to comment Share on other sites More sharing options...
Duphin Posted February 17, 2017 Share Posted February 17, 2017 make it like a condom 50/50 Please take a Health Class. 7 Quote Link to comment Share on other sites More sharing options...
Jc. Posted February 17, 2017 Share Posted February 17, 2017 make it like a condom 50/50 so 2 condoms makes it 100/100 5 Quote Link to comment Share on other sites More sharing options...
Vel'Roz Posted February 17, 2017 Share Posted February 17, 2017 make it like a condom 50/50 50/50 if youre using dried rubber... Just remove the tasers for innos, they shouldnt have it Quote Link to comment Share on other sites More sharing options...
StrawBerry Posted February 17, 2017 Share Posted February 17, 2017 Please take a Health Class. <3 Quote Link to comment Share on other sites More sharing options...
dogtor_who Posted February 17, 2017 Share Posted February 17, 2017 The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?The detective taser should be 100% but the inno one should be down a little. Thanks For Reading!! i think lowering the percentage of succesful tases will not solve the "problem" as the traitor will want to kill the innocent because they do not know if the tase was succesful, which will get them to be killed anyways Quote Link to comment Share on other sites More sharing options...
SNOWKID Posted February 19, 2017 Share Posted February 19, 2017 50/50 if youre using dried rubber... Just remove the tasers for innos, they shouldnt have it TAZERS are the only thing that will prove a person as an inno so removing it would be unfair. HOw about an anti taze thing for traitor which can be use only once pr round. THe anti taze device would block the tazer and will make it look as if the innos/detec missed the tazer on the T. BUT the device will work if and only if the tazer hits the T and the device will no longer be useful, if the inno/detec misses their taze in general, then u still have the anti tazer activated. 1 Quote Link to comment Share on other sites More sharing options...
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