Marco Posted April 3, 2017 Share Posted April 3, 2017 So I've watched my nephew play this silly mobile game "clash royale" which gave me a really original idea of stealing ideas. How about adding cards (or anything really) that sometimes gets dropped from zombies same way as bonus crates (and can also be obtained as post-game bonuses). Each card would be assigned to an individual weapon, player stat, or zombie type, and once you have X amount of same cards you can chose to spend points to buy a level up for it. Each level would require an exponential amount of more cards and points for next level up. As example: Lv 1: 5 cards + 50 pts Lv 2: 10 cards + 100 pts Lv 3: 20 cards + 200 pts The stat boosts from each level would be so minor that it barely makes any difference on the end result (like max level of something only gives double the damage in the end after you spent like a million points for it). But at least it would show for other players on HUD that you are holding "Lv 5 Crossbow" or so. (giving you the false sense of having a better social status in the server) Then different cards would be more common or rare then others, so more common cards would be for low tier weapons or zombies and rare cards would be for high tier weapons or boss zombies. Rare cards would require less cards for each level up but costs a lot more points. This kind of system would make server more addictive to keep playing ZS for longer period of time, don't you think? (not like you have anything better to do with your useless lives anyway) 31 2 Quote Link to comment Share on other sites More sharing options...
Porter2455 Posted April 3, 2017 Share Posted April 3, 2017 I think the idea is really cool, I'm just always careful about an idea of playing longer gives you some sort of edge against newer players. If this could happen, it would need to be implemented well. I think it would be brilliant to add a trading option where players could trade cards for points and other cards. If a player would pull a very rare card, it would be a blast to see the bidding go out for it, as old players would be looking to upgrade guns, and new players are looking for points. Would like to hear other opinions about it, I'll see what people on the server would feel. Quote Link to comment Share on other sites More sharing options...
Northground Posted April 3, 2017 Share Posted April 3, 2017 I feel this is a great idea if it is implemented in the right way. Instead of a direct stat update on the weapons i would rather have someting that rebalances the weapon. This wouldnt make it either worse or better but change up the gameplay of the gun. If its only a stat upgrade for every level it will eventually become unbalanced. Quote Link to comment Share on other sites More sharing options...
ATB Posted April 4, 2017 Share Posted April 4, 2017 I approve. 2 Quote Link to comment Share on other sites More sharing options...
Master ToF Posted April 15, 2017 Share Posted April 15, 2017 It's a great Marco idea. I propose not to evolve the weapons of tier 1,because the weapons of tier 1 are balanced. But on the other hand it is necessary to lower the price of the last level because 1 million points is just imposible. I agree it must be complicated but it must nevertheless be accessible. I propose an example of the points system below. Some will say that it is not expensive enough because some have more points than others. It should not be forgotten that it also requires the cards. I suppose weaponscards tier1 through tier3 will be more available than weaponscards tier 6. So this means that the one who happens to evolve on weapons of tier5 or 6 will have to spend time to play and thus justify are evolution. I propose not to evolve the weapons of tier 1,because the weapons of tier 1 are balanced. [spoiler=>>> EXAMPLE <<<]Example: Tier 2 = 30 000 pts for go to LvL 5 Level 1>2 5000 pts Level 2>3 6000 pts Level 3>4 9000 pts Level 4>5 10000 pts Tier 3 = 50000 pts for go to LvL 5 Level 1>2 5000 pts Level 2>3 10000 pts Level 3>4 15000 pts Level 4>5 20000 pts Tier 4 = 60000 pts for go to LvL 5 Level 1>2 5000 pts Level 2>3 9000 pts Level 3>4 16000 pts Level 4>5 30000 pts Tier 5 = 90000 pts for go to LvL 5 Level 1>2 5000 pts Level 2>3 15000 pts Level 3>4 30000 pts Level 4>5 40000 pts Tier 6 = 120000 pts for go to LvL 5 Level 1>2 10000 pts Level 2>3 20000 pts Level 3>4 30000 pts Level 4>5 60000 pts 3 Quote Link to comment Share on other sites More sharing options...
Master ToF Posted April 18, 2017 Share Posted April 18, 2017 Why not add the ability to change the skin of his weapon? For example for 500 pts. I know it's easy to say because I do not know how to code ... haha 1 Quote Link to comment Share on other sites More sharing options...
Life liberty Posted May 30, 2017 Share Posted May 30, 2017 So this would be more for cosmetic than actual game play? It wont affect balance? Quote Link to comment Share on other sites More sharing options...
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