Kevinyock Posted June 5, 2017 Share Posted June 5, 2017 (edited) This thread can be used as a reference for mappers when making a map for zombie master. This thread will be updated as more information are about to be added. [spoiler=info_player_zombiemaster] Description: The spawnpoint for the Zombie Master when the rounds begin Keys: -Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis [spoiler=info_zombiespawn] Description:Where the zombie master spawn zombies and where to expect zombies to spawn] Keys: [spoiler=info_manipulate] Description:Use this entity to activate traps,spawn suprise zombies, etc. Keys: -Name: The name of the Entity -Active: Is this active on game load? 0 = false -Removeon Trigger: Remove on use? 0 = false -Cost: How much resources does it need to activate it -Description: Explain what this entity do -TrapCost: Override the cost of the trap [spoiler=info_zombiespawn] Description: Place to spawn the zombies Keys: -Name: Entity Name -Parent: What is this linked to -Active: Is it on? -Zombieflags: Which zombies are allowed to be spawned here -Rallyname: Where zombies go when they spawn -Nodename: Where do they spawn Edited June 19, 2017 by Great Leader Kevin Quote Link to comment Share on other sites More sharing options...
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