kv526 Posted June 22, 2017 Share Posted June 22, 2017 Throw any floating ideas you've wanted to see in a zs map. Eg. I was thinking of making a map based on one of the in-game zombies. Don't go too far-fetched, or I won't take it seriously. 2 Quote Link to comment Share on other sites More sharing options...
Vel'Roz Posted June 22, 2017 Share Posted June 22, 2017 Make it so you have to skycade with 1 prop, and make the prop be the combine water 1 Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 22, 2017 Author Share Posted June 22, 2017 that sounds like a terrible idea Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 22, 2017 Author Share Posted June 22, 2017 (edited) Blocked out a house (Player spawn and slightly shorter than normal hl2 door for size reference) First Story Second Story Edited June 22, 2017 by MoonChickenDogRat 1 Quote Link to comment Share on other sites More sharing options...
EskimolioElDictorio Posted June 22, 2017 Share Posted June 22, 2017 Columbine Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 23, 2017 Author Share Posted June 23, 2017 (edited) My goal is to make the map a challenge for survivors instead of a picnic like most zombie survival maps are. Name-in-progress: zs_butchers_den Block-out Placeholder textures Edited June 23, 2017 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 23, 2017 Share Posted June 23, 2017 Check this out https://hellsgamers.com/topic/130664-for-all-you-aspiring-mappers/ Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 23, 2017 Author Share Posted June 23, 2017 (edited) This is for general release, I don't have any interest in returning to the mapping team. I made a really cool banner for the mapping subforum back in the day, it's still there. I'll keep the thread updated with pictures of the map's progress. Edited June 23, 2017 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 23, 2017 Share Posted June 23, 2017 This is for general release, I don't have any interest in returning to the mapping team. I made a really cool banner for the mapping subforum back in the day, it's still there. I'll keep the thread updated with pictures of the map's progress. My bad, completely read the thread title wrong! Keep up the good work looks nice 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 23, 2017 Share Posted June 23, 2017 if you make the windows breakable in all the rooms people are going to hate your map Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 23, 2017 Author Share Posted June 23, 2017 (edited) Gotcha, I am currently just trying to bring this house into the source engine world, then I'll make modification on which doors and windows I'll be keeping. There are quite a few. I also want the end product to be more desolate and crude looking than it does now, but we gotta start clean to make it dirty Here's the house plan I'm using (aside from using a shorter roof arch.) But I'm taking textural traits from https://upload.wikim...acre_House3.jpg Edited June 23, 2017 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 24, 2017 Author Share Posted June 24, 2017 Day #3 Progress Quote Link to comment Share on other sites More sharing options...
Imbeast Posted June 24, 2017 Share Posted June 24, 2017 My suggestion is to make a basement and let that be the main focus of the map in terms of gameplay. The basement should be super bloody, gory, and edgy. Really empathize on bloody as this is the "butcher's den" Maybe add some bloody water down there too or something. Like something you see in very edgy horror movies. If you do like my suggestion, I recommend making the other parts of the map less easy to cade in to focus more on the basement. Also there's many ways to go about this. Make the house seem innocent and harmless until you go into the basement. 3 Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 25, 2017 Author Share Posted June 25, 2017 (edited) We're getting closer and closer to a finished product. I've been working on the environment today. Edited June 25, 2017 by MoonChickenDogRat 2 Quote Link to comment Share on other sites More sharing options...
TheRalle Posted June 25, 2017 Share Posted June 25, 2017 This map looks amazing mate!, maybe zs_house_survival or something. I would add barricades to the windows maybe more abodoned, looks great for zombiesurvival also the atmosphere is good then greetings TheRalle Quote Link to comment Share on other sites More sharing options...
EpIc5Iv3 Posted June 26, 2017 Share Posted June 26, 2017 I think I would have to strongly agree with Imbeast, to have the basement really gruesome and horrid compared with the rest of the house would really bring that horror tone to the map. Especially if the first and second floor is more of "Grandma-like" look. But really awesome map!! Would love to try it out one day on a ZS Quote Link to comment Share on other sites More sharing options...
KillMePls Posted June 26, 2017 Share Posted June 26, 2017 Looks nice. You should try to add some sort of secret room in this map Quote Link to comment Share on other sites More sharing options...
Grim Raper Posted June 26, 2017 Share Posted June 26, 2017 Not to be mean or anything, but this map will be one of those boring maps where there will only be one spot to cade. I like big maps that have more than 1 viable cading spot for solocading. 1 Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 27, 2017 Author Share Posted June 27, 2017 (edited) Not to be mean or anything, but this map will be one of those boring maps where there will only be one spot to cade. I like big maps that have more than 1 viable cading spot for solocading. I'm glad you mentioned this, I am meticulously working to balance every spot in the map. I don't want players to gangbang in the same spot every time the map is played. Looks nice. You should try to add some sort of secret room in this map I'm not opposed to having an easter egg in the map, however; I will not be putting in a secret room that will disrupt the gameplay. Edited June 27, 2017 by MoonChickenDogRat 1 Quote Link to comment Share on other sites More sharing options...
Skys Posted June 27, 2017 Share Posted June 27, 2017 I don't usually play ZS but i think this map might make me wanna play some, looks pretty fuckin awesome if i must say!!! Keep it up!!!! 1 Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 27, 2017 Author Share Posted June 27, 2017 (edited) I'm entertaining the thought of having the "butcher's room" open on round 3 of the zombie attack. The room will contain plenty of props, but the players will have to risk leaving their current room. The number of props per each room in the house correlates to the number of entrances into the room itself Edited June 27, 2017 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
kv526 Posted June 29, 2017 Author Share Posted June 29, 2017 I've been trying out different skyboxes, I like this one. 1 Quote Link to comment Share on other sites More sharing options...
kv526 Posted July 2, 2017 Author Share Posted July 2, 2017 (edited) Updates! I also have a beta available, just send me a pm! I'd say the map is around half way completed, I still need to finalize the room's props, entrances, and appearance. The Butcher's room opens sometime during round 2, there's no in-game announcement and I also haven't decided on what round that room should be available yet. I haven't decided on a barn yet, or if I even want to do one. Quite a bit more foliage is still needed, it's also what I'll be using to close in the playable space. There several textures that I will be re-making, I'm only using a few custom assets at the moment (keeping the map file as small as possible.) Edited July 2, 2017 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
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