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Armory Information Pulled From Pastebin


Wonderland
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Armory feature introduction

 

One Armory will spawn randomly on the map by coordinates assigned with admin path (mostly around 6, 7 spot more or less depend the map) most of time a shitty spot and never the best spot (ex: never security mall) with that armory human can access to the new upgrade base feature. Armory is not something you need to keep alive for win, we do not want disappear the solo cade gameplay so you are not forced to defend it BUT you need to know if zombie team destroy it, zombie will get a buff the buff zombie can be improved in the future

 

A lot of strategy and teamplay confirmed sometime the armory will spawn on a so badly spot that you know its impossible to defend it for 4 waves, you needed maximum protection for avoid zombie buff early wave and lose the upgrade weapon shop then at this moment you must have a plan B (main cade) for survive

 

This is the solution and fix for people who want spend more his their points and cading same spot everyday since 5 years

 

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Armory model = https://postimg.org/image/ka4zmu2h1/

 

Armory alive (human) /!\ COMING SOON /!\

 

1.1x points multiple inside radius

Access to upgrade shop armory

Human can repair the armory only with the wrench

 

Armory destroy (zombie idea buff)

 

Human will not longer be able to access armory

Poison zombie and Immulator unlocked

Resistance buff 45 to 50

Buff zombie damage 1.25x

Buff zombie speed 1.04x

 

Armory has survived (human) /!\ COMING SOON /!\

 

All points spend on the armory at the end of the winning map will be split between human survived

(Points spend on the armory has the same divide like the arsenal)

 

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Color Level

 

Level 1 = purple

Level 2 = Orange

Level 3 = Red

 

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/!\ COMING SOON /!\

/!\ COMING SOON /!\

/!\ COMING SOON /!\

 

Armory upgrade (it can be change of course)

If someone bought it, its for everyone

Need wait wave 3 for upgrade to level 3 (1 lvl/w)

No reduction intermission

 

Points multiple increase

Level 1 = 1.2x for 500 points

Level 2 = 1.3x for 650 points

Level 3 = 1.4x for 800 points

 

Increase % discount reduction intermission

Level 1 = 23% for 200 points

Level 2 = 26% for 400 points

Level 3 = 30% for 600 points

 

Zone radius increase

Level 1 = +""m for 150 points

Level 2 = +""m for 300 points

Level 3 = +""m for 450 points

 

Increase HP Armory (3000 HP base)

Level 1 = 500 HP for 125 points

Level 2 = 750 HP for 250 points

Level 3 = 1000 HP for 375 points

 

Shield props (reduce damage)

Level 1 = +"" for 200 points

Level 2 = +"" for 400 points

Level 3 = +"" for 600 points

 

 

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So people don't have to chase links down

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Aye i have noticed the NAILED PROP buff for reduced damage is working. normal zombies hitting props doing 20 something damage instead of 30 something.. IMO this is a great feature and will "randomize" where people cade... I think this is a perfect fix to the age old issue of "Cading in the same spot every time"

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