Wonderland Posted October 26, 2017 Share Posted October 26, 2017 Armory feature introduction One Armory will spawn randomly on the map by coordinates assigned with admin path (mostly around 6, 7 spot more or less depend the map) most of time a shitty spot and never the best spot (ex: never security mall) with that armory human can access to the new upgrade base feature. Armory is not something you need to keep alive for win, we do not want disappear the solo cade gameplay so you are not forced to defend it BUT you need to know if zombie team destroy it, zombie will get a buff the buff zombie can be improved in the future A lot of strategy and teamplay confirmed sometime the armory will spawn on a so badly spot that you know its impossible to defend it for 4 waves, you needed maximum protection for avoid zombie buff early wave and lose the upgrade weapon shop then at this moment you must have a plan B (main cade) for survive This is the solution and fix for people who want spend more his their points and cading same spot everyday since 5 years -------------------------- Armory model = https://postimg.org/image/ka4zmu2h1/ Armory alive (human) /!\ COMING SOON /!\ 1.1x points multiple inside radius Access to upgrade shop armory Human can repair the armory only with the wrench Armory destroy (zombie idea buff) Human will not longer be able to access armory Poison zombie and Immulator unlocked Resistance buff 45 to 50 Buff zombie damage 1.25x Buff zombie speed 1.04x Armory has survived (human) /!\ COMING SOON /!\ All points spend on the armory at the end of the winning map will be split between human survived (Points spend on the armory has the same divide like the arsenal) ----------------------------- Color Level Level 1 = purple Level 2 = Orange Level 3 = Red ----------------------------- /!\ COMING SOON /!\ /!\ COMING SOON /!\ /!\ COMING SOON /!\ Armory upgrade (it can be change of course) If someone bought it, its for everyone Need wait wave 3 for upgrade to level 3 (1 lvl/w) No reduction intermission Points multiple increase Level 1 = 1.2x for 500 points Level 2 = 1.3x for 650 points Level 3 = 1.4x for 800 points Increase % discount reduction intermission Level 1 = 23% for 200 points Level 2 = 26% for 400 points Level 3 = 30% for 600 points Zone radius increase Level 1 = +""m for 150 points Level 2 = +""m for 300 points Level 3 = +""m for 450 points Increase HP Armory (3000 HP base) Level 1 = 500 HP for 125 points Level 2 = 750 HP for 250 points Level 3 = 1000 HP for 375 points Shield props (reduce damage) Level 1 = +"" for 200 points Level 2 = +"" for 400 points Level 3 = +"" for 600 points ---------------------------- So people don't have to chase links down 2 Quote Link to comment Share on other sites More sharing options...
Wonderland Posted October 26, 2017 Author Share Posted October 26, 2017 I hope everyone noticed the point multiplier for the humans Quote Link to comment Share on other sites More sharing options...
Trazix Posted October 26, 2017 Share Posted October 26, 2017 Currently only "Armory destroy (zombie buff)" is done 1 Quote Link to comment Share on other sites More sharing options...
ValueSensei Posted October 27, 2017 Share Posted October 27, 2017 Armory definitely protects props in proximity. Another benefit is I have noticed some people getting creative with barricades. Also lately we've had two major barricades which does improve survival odds at least initially. (Unless they both suck and armory falls wave 1... lol) Quote Link to comment Share on other sites More sharing options...
Wonderland Posted October 27, 2017 Author Share Posted October 27, 2017 Aye i have noticed the NAILED PROP buff for reduced damage is working. normal zombies hitting props doing 20 something damage instead of 30 something.. IMO this is a great feature and will "randomize" where people cade... I think this is a perfect fix to the age old issue of "Cading in the same spot every time" Quote Link to comment Share on other sites More sharing options...
Wonderland Posted October 31, 2017 Author Share Posted October 31, 2017 Do you get 300 points for completing the map with armory alive? Quote Link to comment Share on other sites More sharing options...
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