eXfro Posted May 12, 2018 Share Posted May 12, 2018 So I'm working on a new map that has an elevator that will bring players to a new level after each wave. During intermission players will have to cade each level. With travel time in the elevator it would be difficult to do in time. I was wondering if anyone knew a way to extend the intermission time? I have been messing with logic_waves but cant seem to figure it out. Thanks for any help! 2 Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted May 12, 2018 Share Posted May 12, 2018 (edited) You could try SetWaveStart,and setwaveend input SetWaveStart(integer) : "Sets the time that the wave will start to TimeNow + <time>. You should use this instead of delayed entity inputs." input SetWaveEnd(integer) : "Sets the time that the wave will end to TimeNow + <time>. You should use this instead of delayed entity inputs." Edited May 12, 2018 by Great Leader Kevin Quote Link to comment Share on other sites More sharing options...
eXfro Posted May 12, 2018 Author Share Posted May 12, 2018 (edited) You could try SetWaveStart,and setwaveend input SetWaveStart(integer) : "Sets the time that the wave will start to TimeNow + <time>. You should use this instead of delayed entity inputs." input SetWaveEnd(integer) : "Sets the time that the wave will end to TimeNow + <time>. You should use this instead of delayed entity inputs." Saw that in the ZS FDG, sooo i would do something like.... OnWaveEnd>Wave 2>SetWaveStart>30sec ...to add 30sec to intermission? Thanks for help and on another note, that bird in your signature is totally masturbating on that guys head Edited May 12, 2018 by exfro Quote Link to comment Share on other sites More sharing options...
eXfro Posted May 12, 2018 Author Share Posted May 12, 2018 Think i got it! its what I wrote just 120sec. ty! 1 Quote Link to comment Share on other sites More sharing options...
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