Techmo Posted May 23, 2018 Share Posted May 23, 2018 (edited) I've noticed the incredible frustration when being on the z team on this map. Most of the time, zombies are unable to make it through the front doorway. This causes a lack of variety with the cades, with most, if not all effort, being focused on the single entrance to the house. Because of this, i've modified the map to include 2 entrances on the main floor, and make defending it more of a challenge. My hopes are that this will encourage people to spend their time on other cades, and come up with new cading solutions. This is only the fast compilation of the map, and a few things might look strange, or be a bit unoptimized. There are still a few tweaks i'm making to the map to add detail, and make it more enjoyable. I'm not really expecting this to be added to rotation, but if you like the changes, feel free to do so. This post is just to inform you about the map, and to provide a file to try out if you would like to. here's the bsp If you guys have any other suggestions, feel free to let me know. here are the photos Edited May 23, 2018 by Techmo 1 Quote Link to comment Share on other sites More sharing options...
Techmo Posted May 23, 2018 Author Share Posted May 23, 2018 My intent is not to break the gameplay or to nerf the map out of existence, but to make it more balanced and fun for both teams. If you feel these modifications are too extreme, or other modifications would be more effective, please let me know. Your input is very helpful. Quote Link to comment Share on other sites More sharing options...
eXfro Posted May 24, 2018 Share Posted May 24, 2018 My intent is not to break the gameplay or to nerf the map out of existence, but to make it more balanced and fun for both teams. If you feel these modifications are too extreme, or other modifications would be more effective, please let me know. Your input is very helpful. I dig it and totally think its a good idea. My only suggestion would be maybe make the new entry way similar to the original entry way. In that it would have a small buffer room with another doorway. As it is right now a couple tickles could destroy a cade there with ease unless its an experienced cader. Other then that it looks good homes. Quote Link to comment Share on other sites More sharing options...
Techmo Posted May 24, 2018 Author Share Posted May 24, 2018 I've added your suggestions, and uploaded the updated version here. Quote Link to comment Share on other sites More sharing options...
eXfro Posted May 25, 2018 Share Posted May 25, 2018 I've added your suggestions, and uploaded the updated version here. Looks good dude. I hope they add it in rotation. If thats ever possible again Oh I noticed the reflections on surfaces are pink checkers. Make sure to compile both with HDR enabled and disabled. And I think if you rename a map the cubemaps must be rebuilt. Quote Link to comment Share on other sites More sharing options...
Techmo Posted May 25, 2018 Author Share Posted May 25, 2018 Thanks! This was just the fast compile, and I didn't really feel like adding cubemaps. I'll be certain to do so for the full compile. 1 Quote Link to comment Share on other sites More sharing options...
Techmo Posted May 29, 2018 Author Share Posted May 29, 2018 I've done the full compile with cubemaps, and updated the drive link to here. There is a problem with some kind of antidecompile object in the map, which causes a triangle to appear in the recompiled version on the shed. Quote Link to comment Share on other sites More sharing options...
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