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Traits & New Supply Deployable


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Zombie traits : Fast claw cost 3500 points giving the zombie a 15% Faster attacks being usefull for fast zombies or wraths & tickles

 

Beserk : Cost 3250 giving the zombie a 10% less damage buff and 5% More damage making it usefull to crabs and low defense zombies such as poison

 

Neurotoxin Acid Spit : cost 3750 all poison zombie types deal 25% More damage with poison very usefull for poison crabs

 

Corruption : Cost 4500 gives a 10% fast movement buff & has a chance to slow humans on hits [fast zombies only get 10% movement speed buffs from this trait]

 

Health Charger Deployable : costs 175 points 2 stocks This deployable is usefull if your team is injured by poison and medics are lazy to heal people they can use your heath charger . Every time when a teamate heals for 25 health you gain 1 point However you can only place it near the supply crate and can be easily destroyed since it only has 150 health

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Zombie traits : Fast claw cost 3500 points giving the zombie a 15% Faster attacks being usefull for fast zombies or wraths & tickles

This would be usefull for all zombies and is basically just a dps buff which we already have a trait for.

Beserk : Cost 3250 giving the zombie a 10% less damage buff and 5% More damage making it usefull to crabs and low defense zombies such as poison
I am not exactly sure what you mean here. If you mean something that makes zombies trade hp for damage i guess that could work if you are a player that would like to risk it.
Neurotoxin Acid Spit : cost 3750 all poison zombie types deal 25% More damage with poison very usefull for poison crabs

Since we already have damage buffs i feel like it could be too op in certain situations. If it were to decrease the damage of your normal attacks and exclude Puke it might be better.

Corruption : Cost 4500 gives a 10% fast movement buff & has a chance to slow humans on hits [fast zombies only get 10% movement speed buffs from this trait]
We already have a trait that gives zombies a speed boost and a zombie that specialises in slowing down humans. This trait is probably a bit too op and unnecessary in my opinion.
Health Charger Deployable : costs 175 points 2 stocks This deployable is usefull if your team is injured by poison and medics are lazy to heal people they can use your heath charger . Every time when a teamate heals for 25 health you gain 1 point However you can only place it near the supply crate and can be easily destroyed since it only has 150 health
I am guessing you mean that it will heal people without giving any med power to it because otherwise there would be no way to make profit out of it. It is an interesting idea but my main concern is that i dont want people being afk back in the cade doing nothing. Healing people with a medkit doesnt take much effort and i cant see why we would need to make it any easier then it allready is.
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