kv526 Posted July 18, 2018 Share Posted July 18, 2018 (edited) Advanced Lighting - Compile Options The entire developer wiki is a great read. I highly recommend searching it and learning new things. Compiling with -final before shipping your map will also make a noticeable difference in the quality of your lighting. Edited July 18, 2018 by MoonChickenDogRat 2 Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted July 20, 2018 Share Posted July 20, 2018 (edited) Wow. This is actually a really good tip! I had messed around a bit with the .rad files and the -final compile setting before but i didnt know you could turn transparent textures into casting baked in shadows. Will definitely use this from now on. Edited July 20, 2018 by EngineTrap Quote Link to comment Share on other sites More sharing options...
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