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What weapon in TF2 should they buff/nerf


Marq Commander
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Huo-Long Heater - The stats are invalidated if you don't have a Pyro on your team (Similar to a lot of other weapons IE Sun on a Stick) and the Fire Ring doesn't do all that much for the amount of extra ammo it takes up. I would lower the cost of the Fire Ring from 4 to 2 ammo per second, add fire resistance of 10-20% when spun up and have flaming opponents take mini-crits, with an overall damage reduction of -10% instead of -10% when shooting non-flamed opponents.

The Classic - This weapon is meant to be a carbon copy of the Sniper from Team Fortress Classic, but it doesn't translate well enough. Really easy fix too while still making it true to the original, just remove the no headshots unless fully charged and it becomes much more viable. Changing the weapons stats as a whole removes the point of making it like the TFC Sniper. Also add a -10% damage reduction overall.

The Enforcer - Wasted potential weapon that deserves to be reworked or heavily modified, I would propose to change the stat of "On hit while disguised, deal 15% extra damage and keep disguise active, missing shots will lose disguise." This would encourage accuracy over spamming and despite what it may seem it wouldn't be that hard to work around. If you're getting nailed frequently, just look around and find the Enforcer spy who will most likely be near you as shots are harder to land from a far.

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  • 2 weeks later...

Buff the Red Tape Recorder, since it's only use is weakening sentry nests for other classes to push through. Maybe increase the sapper health, so that it punishes engineers who camp in their nests more often. This would make newer spies seem like more than a joke, since they can actually cause serious damage if nobody pays attention. Maybe it would get banned from tournaments, but no one uses it in HL much anyways.

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  • 4 months later...

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