Brick Tamland Posted October 20, 2023 Share Posted October 20, 2023 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed floating 'Bonus' label in the middle of the screen while working on certain contractsUpdated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_regionUpdated the Celestial Summit Unusual effect to reduce the particle countUpdated the Potion Explosion Unusual taunt effect to remove the delay when starting the effectUpdated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)Updated the Carry-VanFixed the rigging on the straps to avoid clipping when runningFixed misplaced ambient occlusion on the materialFixed rim mask being black in places it wasn't supposed toFixed a hole in-between the window and top of the vanFixed LODs to represent above changesUpdated the Dead Man's Party Unusual taunt effectAdded fades to hand spritesImproved effect composition on fast-moving taunts Fixed some particle sorting issuesUpdated cp_lavapit_finalFixed a skybox exploit in the underworldUpdated pl_spineyardFixed an exploit that allowed players to get outside of the mapFixed missing cubemapsUpdated pl_corruptionReplaced some of the materials and modelsAdjusted collisions near some wooden beams by point AAdjusted prop fadesFixed some minor texture issuesFixed teleport trigger in one of the spawn rooms being too late to activateMinor adjustments to improve your sanityUpdated cp_degrootkeep_ratsFixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy playerFixed a hidden perch in the balcony overlooking CUpdated arena_perksReplaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)Fixed missing barricades in the voting areaFixed certain items having missing textures on the mapRemoved crumpkins (with help from LizardOfOz)Fixed stalemates causing extra rounds where no perks would appearAdded a new HUD, with an alive player counterUpdated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitariumIf a game is in progress and there are no players on BLU team or RED team the game will now endFixed a bug that allowed Dead Ringer spies to die without triggering a round lossFixed a bug that caused Zombies to not see combat text correctlyFixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammoFixed a bug that caused changing player loadout to kill human players (particularly on Murky)Fixed an issue with missing particle effects for Medic's Heal abilityAdjusted the number of Zombies selected at round start for low player countsCorrected unintended changes in the last updateChanged the damage dealt by Zombie Soldier's Stomp In the previous update, Soldier would instantly kill his stomp target. This was not intended.The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.Changed the Sentry Gun to deal 40% damage to Zombies In the previous update, this was 35%. This was not intended.Added a sound effect to Pyro's explosion of flames on death Removed some debug print statementsReworked Demoman's Blast Charge to fix several exploits and bugs These changes should also make Blast Charge more reliable and less frustrating to useBlast Charge is now triggered based on the player's velocityWhen player's speed drops below a threshold while charging, they explode Additionally, anything that would usually interrupt a shield charge will now trigger the explosionFixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast ChargeFixed many bugs that caused Blast Charge to fail to detonateFixed many bugs related to Blast Charge being cast at the same time as being converted to ZombieUpdated zi_atoll (additional changes)Fixed the missing texture on the turbine building's roofAdded areaportals and occluders in and around buildingsAdded extra nodraw brushes under the level and buildings to improve vis calculationsAdded prop fades on bushes and rocksAdjusted push triggers on treesMinor clipping adjustmentsChanged func_brush on roofs to func_movelinear so that corpses don't fall throughAdded soul gargoyle spawnsAdded a santa hat that spawns on the anchor when smissmas holiday is enabledFixed cubemap reflection issuesFixed the seam between the 3D skybox and the playable levelAar fed the spinning catUpdated zi_devastation_final1 (additional changes)Replaced sewer exit to the 2nd floor with a ladderChanged sewer exits to no longer require crouching/prop jumpsFixed missing respawn trigger in the sewersAdjusted spawn positions of Zombies and SurvivorsFire now ignites playersAdjusted lighting in sewers to be slightly brighterReduced round timer to 3 minutesLit up 2nd floor car cornerView the full article Quote Link to comment Share on other sites More sharing options...
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