Brick Tamland Posted December 15, 2023 Share Posted December 15, 2023 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Pyro's right hand c_model not drawing correctlyFixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization stringsUpdated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second styleUpdated the display name for the Trench Warefarer cosmetic item to Trench WarfarerUpdated the Strasbourg Scholar cosmetic itemFixed cross-cosmetic clippingFixed triangulation mismatch on pants and resulting rig issueFixed LOD bone collapse errorFixed minor UV stretching on LODsUpdated pl_frontier_finalFixed Engineers being able to build in Red's final spawn roomUpdated plr_hacksawFixed non-zero roll on spectator camerasFixed Erroneous clip brushesSimplified and merged door frames across the map to have fewer obstructionsRemoved some cover on each team's balconies that preventing being able to spam sentriesDe-cluttered finale roof so that you can travel from balcony-to-balconyLowered rocks between middle and the finaleAdjusted prop fadesUpdated ctf_turbine_winterFixed issue with teleporters exploding when players used them in the ventsAdded extra ammopacks in the intel hallwaysFixed cubemaps having odd reflections in the center areaAdjusted clipping in the center areaAdded neutral Train Camera so you can enjoy the Slay RideAdded small detailsUpdated pl_emergeFixed some malformed geometry in Blu's first spawnFixed unintentional perch point just outside Blu's first spawnUpdated pl_camberClipped sewer grateDisabled rock collisionIncreased Red respawn roomImproved clippingBlocked off a sightline on the final pointUpdated cp_brewFixed missing collision on red arrow outside Red's first spawnFixed missing flatbed truck trailers outside of the dinerUpdated koth_snowtowerThe control point is now more closed-offSlightly extended the cover on the lower balconies on both sidesMoved the ammo from the control point to the higher platform of the central towerFixed z-fighting on the lower ramps on both sidesChanged from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossingUpdated menu photosUpdated koth_krampusFixed minor visual issuesFixed Krampus' unique boss bar randomly getting replaced with the default oneFixed people getting stuck or telefragged when taking the Krampus portalKrampus' landing sound is now more audibleKrampus now correctly destroys all buildings in his wayUpdated cp_carrierAdjusted fade distances of some areaportalsAdjusted Blu team's respawn timesExtended Blu team's respawn roomFixed hud text overlappingFixed soundscapes not working correctlyFixed objective text not displaying properlyFixed the ability for the carrier to pick up restricted weaponsFixed players not becoming the carrier while standing on the platform as it resetsAnnouncer's bomb voice lines no longer play after the bomb has been deployedHalf-Zatoichi kills now restore 25% of the carrier's health instead of 50%Added 25% crit resistance to the carrierAdded overtime while there is a carrierThe carrier's health bar now displays their class iconDecreased size of the frogView the full article Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.