goldblattster Posted April 3, 2010 Share Posted April 3, 2010 I have noticed two bugs/side effects of the Humiliation invulnerabilities for the first 20 people on your tf2 servers (I am #11 on hoodoo). First off, When you do the equalizer taunt, you don't blow yourself up and instead you just do it and not blow yourself up. The second, I've also found that the invulnerability is passed on when you are on the winning side in humilation. Another I've found is that physics are disabled when you have this invulnerability, making people on the winning side not able to rocket jump or sticky jump during humiliation. :lame: Is this fixable? Link to comment Share on other sites More sharing options...
ZEE SUPER GERMAN! Posted April 6, 2010 Share Posted April 6, 2010 Yeah, if we could ass rocket jumping back into there that would be great! Link to comment Share on other sites More sharing options...
Guest The_Monkey Posted April 6, 2010 Share Posted April 6, 2010 I think the trade offs are worth it. I'll look into updating the plugin when the engineer update rolls around. Link to comment Share on other sites More sharing options...
D3nL Posted April 7, 2010 Share Posted April 7, 2010 People can't rocket or sticky jump while invulnerable because the actual push force is from taking damage. You don't take damage = you don't go anywhere. Link to comment Share on other sites More sharing options...
Gracefail<3 Posted April 7, 2010 Share Posted April 7, 2010 I have noticed two bugs/side effects of the Humiliation invulnerabilities for the first 20 people on your tf2 servers (I am #11 on hoodoo). First off, When you do the equalizer taunt, you don't blow yourself up and instead you just do it and not blow yourself up. The second, I've also found that the invulnerability is passed on when you are on the winning side in humilation. Another I've found is that physics are disabled when you have this invulnerability, making people on the winning side not able to rocket jump or sticky jump during humiliation. :lame: Is this fixable? >_>; I started that.. I don't see a big difference in getting two or three kills at the end of the round when stats are disabled. Link to comment Share on other sites More sharing options...
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