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360 Update


Dirty
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Besides the Versus Survival Mutation update today, last night the following updates were applied to the Xbox 360 version.

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Versus Changes

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â?¢ Added a 25 point scoring penalty for using a Defibrillator.

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â?¢ Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.

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â?¢ Removed dynamic Pill conversion to First Aid Kits.

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â?¢ Removed Explosive Ammunition.

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â?¢ Increased Jockey damage per second.

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â?¢ Removed Jockeys damage delay.

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â?¢ Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies .

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â?¢ Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room.

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Survivor Bot Changes

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â?¢ Improved SurvivorBots ability to support players who stop moving to fight infected.

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â?¢ Improved SurvivorBots ability to support players in tight spaces.

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â?¢ Changed Survivorbot item hunting behavior.

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â?¢ SurvivorBots now stay closer to human players in all game modes.

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â?¢ Fixed Survivorbot navigation issue in The Passing: Riverbank.

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â?¢ Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker.

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â?¢ Fixed condition where SurvivorBots would not enter the saferoom.

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Other Changes

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â?¢ Increased self-inflicted friendly fire damage from the Grenade Launcher.

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â?¢ Fixed bug where the M60 would reset its ammo if dropped in certain situations.

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â?¢ Shortened spawn times for human Special Infected when the Infected team isnt full. The time difference is added to the timer of the next bot in line to spawn.

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â?¢ Fixed AI tanks sometimes not getting assigned to human players.

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â?¢ Fixed exploit in The Passing where players could jump through a gap in the fence to skip a gauntlet.

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â?¢ Fixed exploit in The Passing where players could get outside the world.

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â?¢ Fixed commentary maps crashing on load, restored commentary option in main menu.

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â?¢ Fixed team lobbies not working correctly for some game modes.

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