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Stargate Resistance Update Released


Dirty
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Updates to Stargate Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Patch notes 1.1.12.0

 

Newness:

Weapons:

-Scientists have become overly ambitious attempting to throw numerous beacons to aid their team. Their equipment has been reconditioned by Ops to utilize the respawn / cooldown system much like grenades and claymores. For example, if a scientist turret explodes while a beacon is placed, the beacon will now disappear and the Scientist will also have to wait for the full 15 second cooldown to place another.

-New animations for the Goa'uld when healing or attacking players with the ribbon device, the arm will now animate on all clients.

 

Bug Fixes:

-Corrected a spelling error on CTT gametype messaging when returning the System Lord tech

-UI audio feedback now in place when selecting the Jaffa on the SL class screen, matching other classes.

-A few blocks have had their collision adjusted on Amarna-Temple to prevent players from phase shifting and hiding in them.

-Holding Tab while a match ends will function as if you closed the tab screen prior to the game ending and no longer draws overlapping screens.

-The achievement "In the Middle of my Back Swing" now fits within one line on the class stats page.

-Loading and objective screens now display properly for each planet

-Committing suicide will now incur death properly for both teams and display a suicided message.

-Idle kick rules will now apply to players idle on the class select screen.

Weapons:

-Projectile based weapons can now go beyond the invisible roof of Leonops (shhh... don't tell Mahes it's a bubble).

-Scientist's attempting to place a healing dispenser will no longer get two beacon placements per click.

-Jaffa melee attacks will now ignore the 'red x' system.

 

More...

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