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Commander: Conquest of the Americas Update Released


Dirty
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Updates to Commander: Conquest of the America have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

 

Version 1.03 (Patch 1) 9.8.2010

 

Features:

 

- Ship highlighting in tactical level

- AI will now build fleets with 1-3 squadrons

- A message is received when colony has a need

- Resource window can now be accessed by clicking the 3D resources and from Colony-founding view

- Morale information now shown in port name tags on strategic level

 

Balancing:

 

- Overall autoresolve balancing

- Overall ship balancing (schooner, xebec, brig, carrack, cutter)

- AI has now the possibility to select upgrades to ships

- More damage inflicted when fleeing from autoresolve

- Destroyed fort affects ships' morale less

- Need amounts are decreased

- Smaller visibility range for squadrons

- Increased warehouse capacity (all levels)

- Reduced birth rate

- Reduced damage to crew from grape shots

- Ship upgrade prices are now relative to the ship price

- DLC 1: Colonial Navy overall balancing

 

Fixes:

 

- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low

- Problem with water showing black with some older graphics card drivers fixed

- AI nations will not make war offers to player anymore, if it is in war with him

- strategic camera scroll tweaked

- Impossible to select "heavier cannons" upgrade if the ship has no cannons

- Soldiers don't shoot from sinking ships anymore

- When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them

- No "cannon accuracy" upgrade for ships with no cannons

- Tooltips for upgrades in Shipyard now show full upgrade description

- Graphics and tooltips for shipyard build button improved

- "Build more warships" -mission fixed

- Fixed tax-slider (smoother)

- Now to move trade items from warehouse to squadron also when balance is under 0

- Fleets cannot resupply at colonyspots anymore

- AI doesn't add more colonists than there is space left

- It's not possible for forts to flee the battle anymore

- Problem with squadrons of a larger fleet disappearing when entering a port fixed

- CTD-fix: AI squadron-merge caused a crash on savegame

- CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes

- CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash

- screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)

- possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)

- Strategic camera problem with low fps fixed

- GUI shows amount of cannons correctly now

- AI will now repair their fleets at port in month change

- Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.

- Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.

- New commander created for captured AI squadrons

- Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.

- Tooltips for specialist fixed (squadron info window)

- DLC ships used to display wrong icons in shipyard

- Building prices now correct in every difficulty level

- Building prices sometimes didn't fit the designated area

- pressing tab (changing colony) did not hide selected fleet bouys

- rare CTD caused by native raid fixed

- "Buy soldiers" button disabled ( grey ) when no more room for soldiers

- tactical level tip-text removed since we now have a tutorial box on the top right corner

- "Barcelona" is changed to "Sevilla"

capsule_231x87.jpg

 

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