Strummer Posted August 28, 2010 Share Posted August 28, 2010 All of the above..? It seems sporadic. Quote Link to comment Share on other sites More sharing options...
Tekbot Posted August 28, 2010 Share Posted August 28, 2010 It's like, every so often the red works perfectly, but most of the time nobody turns red, whether they knifed, shot a guy, threw a frag, nothing. About as reliable as !pd Quote Link to comment Share on other sites More sharing options...
Strummer Posted August 28, 2010 Share Posted August 28, 2010 To be honest PD was cool for awhile, but all the !pd spam in the beginning of the round is annoying, and yeah it doesn't give it to the first five people, it gives it to a random 5 people and denies a lot of people while it reloads in between rolls. And I'm liking the red not showing up, you can rebel without getting shot if you're sneaky haha Quote Link to comment Share on other sites More sharing options...
Cal45 Posted August 28, 2010 Share Posted August 28, 2010 Yeah I shot lead in the face today and either didn't turn red, or turned back to normal color after 5 seconds. I understand for knifing, but not shooting a gun. Quote Link to comment Share on other sites More sharing options...
Turi Guiliano Posted August 28, 2010 Share Posted August 28, 2010 I like the no red, it gives the cts more awareness that their mistakes are much more costly. Also carlos gocrazy gave me a link to this thread i started a different one on the mic subject Quote Link to comment Share on other sites More sharing options...
Strummer Posted August 29, 2010 Share Posted August 29, 2010 Yeah I almost think that Ts shouldn't turn red. Like, if someone rebels, I think the chat message should still show up about someone instigating a riot, and if said person is killed, I think it should still say so and so killed the rioter so and so, that way admins know it wasn't a freekill. It would make it more... realistic I guess is the word, because a CT that had no idea this guy rebelled now knows and can kill him. In real life if a T was stealthy about it, no one would ever know. You know? It would make it more fun and strategic to rebel if you didn't turn red, that way you didn't get killed next time you unstacked. Quote Link to comment Share on other sites More sharing options...
CubanCarlos Posted August 29, 2010 Author Share Posted August 29, 2010 Yeah I almost think that Ts shouldn't turn red. Like, if someone rebels, I think the chat message should still show up about someone instigating a riot, and if said person is killed, I think it should still say so and so killed the rioter so and so, that way admins know it wasn't a freekill. It would make it more... realistic I guess is the word, because a CT that had no idea this guy rebelled now knows and can kill him. In real life if a T was stealthy about it, no one would ever know. You know? It would make it more fun and strategic to rebel if you didn't turn red, that way you didn't get killed next time you unstacked. The thing is, CS:S always has a "log" if you will of the most recent kills at the top right corner of the screen. A CT could still tell that so and so killed someone, and even with what weapon they did it with, by just looking up there. The red is just to help the CTs a little bit, but regardless, I'll let crosshair know of what you guys think. Also, Updated, the Ts turning red problem should have been fixed, can we get a yes or no on this? Quote Link to comment Share on other sites More sharing options...
Strummer Posted August 29, 2010 Share Posted August 29, 2010 I'll check to see today when I get home. And about the log problem, I think we should go back to the way all jailbreak used to be, which is you only kill the T if you SAW them do it. Most people won't bother looking in console anyway. If they see their name in the top right, maybe they can look for the T and kill them. The other thing is I think that only kills should be counted as being red if we do keep the red system. Just knifing a CT without killing them I don't even think should turn them red. IMO it would make it a more strategic and stealthy task to rebel without being red, because you wouldn't get shot in the face by the next trigger happy CT that sees red on his screen. Quote Link to comment Share on other sites More sharing options...
Strummer Posted August 29, 2010 Share Posted August 29, 2010 (edited) Also, Mudkipz made a suggestion, not in this thread, but I'm gonna go ahead and post his post and my reply: I have a few suggestions for this jb server. Most probably benefit the ts more. 1. CTs should have a time limit to be out of armory. When I get first cell I wait a while to go into armory, but there is always a CT in there switching weapons or whatever, probably faking it and thats around 5:20 which I think is ridiculous. 2. CTs shouldn't be allowed to camp first cell. By this I mean they shouldn't stand on top of sauna and look inside constantly (while there is no one in it.) 3. If a mass fk happens and many Ts die all cts should be slayed to end the round. Why is it fair that the fker is slayed and all but 3 Ts have to wait 5 min for a new round? This is the most important of my suggestions I think. 4. CTs should never be in vents. If I go armory and go in vents cts shouldn't be allowed to follow unless they can see me presently. 5. I used to play a different server and if you killed a CT you didnt turn red or anything. Also a CT had to literaly see you kill someone in order to kill you. Basically you disregard the upper right corner where it says who kills who. This is drastic and I know it probably wont happen but i said it anyways. Also I think there should be harsher punishments for fks especially a mass fk like at the bottom of cell stairs. Maybe there is a way to prevent nubs from being cts by making them play the server for 2 hrs. Possibly with GameME but idk. Yeah, there is a suggestion thread, but my responses nevertheless: 1. That is a good idea. But how would we enforce that? 2. Camping first cell is when they are literally camping INSIDE our directly outside of first cell, not just watching it. IMO watching it is fine. 3. That would just temp mass FKers into mass FKing more because theyd not only kill a bunch of Ts but get the rest of the CTs slain and the round terminated. It happens so rarely anyway that I don't see a point in taking action on it. If a CT kills 11 or more at once then he gets auto Tlisted for 42 days. That's good enough I think. 4. CTs are only allowed in vents when chasing rebellers that they KNEW went down there. If they go down there for any other reason and are seen by an admin, they get slain. What's wrong with that rule? 5. This one I actually COMPLETELY agree with. I've always kind of disliked the turning red thing, which I mentioned in the linked suggestion thread by Tommo. I think it would be more fun if we didn't turn red, and that way rebelling could be more strategic and stealthy. That way you don't get shot in the face by the next CT who happens to waltz by when you aren't stacked. They aren't bad ideas, especially not the fifth, even the first is pretty good, it's just not plausible, I can't think of how that would be enforced. The only way I can think of is editing the map to make a prop spawn that killed anyone in armory at 5:30 or something, and then having that prop disappear so that CTs and Ts could still go in for guns. But again, that would require map editing, not sure if they would bother doing that with another map in the making. They could incorporate it into the new map though. Anyway, yeah, not bad suggestions, just not doable in some cases. A somewhat simple edit to the current map or an addon to the new map, like I mentioned to him, would be to have a prop spawn right through the armory that did like 500 damage or something, then have it disappear again, so armory would still be accessible. Just to get rid of CTs at 5:30. Edited August 30, 2010 by CubanCarlos Quote Link to comment Share on other sites More sharing options...
Tekbot Posted August 29, 2010 Share Posted August 29, 2010 Keep in mind that this isn't a darkrp server, and shouldn't be super-realistic. Don't go too far as to, say, install a hunger mod or something similarly annoying. Also, to the post above, make sure that prop doesn't kill t's because if they run to armory and get killed by that, it would be kinda rage-inducing. Quote Link to comment Share on other sites More sharing options...
Tekbot Posted August 30, 2010 Share Posted August 30, 2010 Concerning baiters: Could we make it to where if we slay a ct, their guns disappear? when slaying for baiting, the gun usually is passed directly to a t, which ruins the whole round. its a no-win situation with baiters. sorry for doubles Quote Link to comment Share on other sites More sharing options...
Plaayer Posted August 30, 2010 Share Posted August 30, 2010 !restrict [player name] [# of rounds] Thoughts? Quote Link to comment Share on other sites More sharing options...
Tekbot Posted August 30, 2010 Share Posted August 30, 2010 !restrict [player name] [# of rounds] Thoughts? Enforce a low max. # of rounds cap and it would work wonderfully. Quote Link to comment Share on other sites More sharing options...
Strummer Posted August 30, 2010 Share Posted August 30, 2010 Yeah excellent idea. Or just make # of rounds a parameter to !teamswitch. But cross said he was gonna possibly make it 5 rounds. And I'm not saying add a hunger mod. I'm saying make it more fun for rebelling. Quote Link to comment Share on other sites More sharing options...
Tekbot Posted August 30, 2010 Share Posted August 30, 2010 I dunno, it seems like there isn't a problem with rebelling. Nearly every round ends in all CT's being eliminated... Really, it depends almost entirely on the lead, with a secondary in how downie the rest of the ct's are. Quote Link to comment Share on other sites More sharing options...
Strummer Posted August 30, 2010 Share Posted August 30, 2010 I think it would be more fun to rely on stealth and strategic planning to rebel rather than on the slim chance you can make it from big cage to shot for shot. Quote Link to comment Share on other sites More sharing options...
Cal45 Posted August 30, 2010 Share Posted August 30, 2010 !restrict [player name] [# of rounds] Thoughts? Yes we need this baaaadly. Quote Link to comment Share on other sites More sharing options...
Black Reaper Posted August 30, 2010 Share Posted August 30, 2010 I dunno, it seems like there isn't a problem with rebelling. Nearly every round ends in all CT's being eliminated... Really, it depends almost entirely on the lead, with a secondary in how downie the rest of the ct's are. and how many ct's have mics. Quote Link to comment Share on other sites More sharing options...
CubanCarlos Posted August 30, 2010 Author Share Posted August 30, 2010 Alright, let's start off here, I have a few suggestions for this jb server. Most probably benefit the ts more. 1. CTs should have a time limit to be out of armory. When I get first cell I wait a while to go into armory, but there is always a CT in there switching weapons or whatever, probably faking it and thats around 5:20 which I think is ridiculous. 2. CTs shouldn't be allowed to camp first cell. By this I mean they shouldn't stand on top of sauna and look inside constantly (while there is no one in it.) 3. If a mass fk happens and many Ts die all cts should be slayed to end the round. Why is it fair that the fker is slayed and all but 3 Ts have to wait 5 min for a new round? This is the most important of my suggestions I think. 4. CTs should never be in vents. If I go armory and go in vents cts shouldn't be allowed to follow unless they can see me presently. 5. I used to play a different server and if you killed a CT you didnt turn red or anything. Also a CT had to literaly see you kill someone in order to kill you. Basically you disregard the upper right corner where it says who kills who. This is drastic and I know it probably wont happen but i said it anyways. Also I think there should be harsher punishments for fks especially a mass fk like at the bottom of cell stairs. Maybe there is a way to prevent nubs from being cts by making them play the server for 2 hrs. Possibly with GameME but idk. 1. This is the reason we have admins. I understand not all of them do their job, but a majority of them, and the ones that are mostly on, do take it seriously and this is what they are there for. Admins, if you happen to see a CT camp in armory, or just swapping guns like no tomorrow, FIRST give them a warning, then slay them. After repeated offenses, just switch him to T. 2. There honestly is no reason for them not to. It honestly isn't that much of a deal to have someone looking for stragglers going into First cell, because regardless of this, there is always one that gets past and kills everyone. Of course, if there is a CT who is constantly and dramatically camping it, please go ahead and take administrative measures. Obviously, this is against one of our rules, which is Camping before last CT. 3. I think this would be exploited to much. While i understand that it is unfair to those who were freekilled, the rounds are significantly shorter when a mass FK happens anyways, and the Ts end up rebelling. I don't think adding this would be a good idea, simply because it would create too much havoc, and god forbid another FKer comes in next round and does it again, it's too risky. 4. There really should not be a problem with this. CTs are only allowed to enter vents if they personally see a T entering it, and even then, when they eliminate that specific T, they should exit immediately. Admins are requested to slay campers, whether it be vents or anything else. Delaying your exit from there would also be subject to a slay. 5. I understand that the turning red feature is a nuisance to you all, but you need to understand that it's more for our admins to see who rebelled and who didn't so they can differentiate a Freekill from a legit kill. I will try and speak with Cr(+)sshair about what alternative we can find to this, but it is not guaranteed we will find something. In the meantime, if you have an idea for a substitution to the red feature, post it here! There have been alot of posts recently about harsher punishments, but i personally think that the way things are going right now are fair. Keep in mind someone is T-listed for a whole month for every legit T-list request they have on them, this is not exactly a regulation that we have, the system will not let us T-list for less. About the CT restriction feature, I think this is a wonderful idea. It has been brought up in the past, in many forms, and i don't exactly know where it has gone to, but i will add it to the list and see what Cr(+)sshair can do Also, on a much more serious note, I want you all to understand that, as crazy as it may sound, Cr(+)sshair is indeed a Human. He has a life, like many of you, and we sometimes take alot of his work for granted. I can't stress to you enough to please be patient, he does alot of work for not only Jailbreak, but all of our servers, and i personally think that he does not get the appreciation that he works for and truly deserves. Please thank him when you can, he takes alot of time from his schedule and life to script features for your enjoyment. Also, The Ts turning red bug has been fixed, and removed from the list. I will see what we can do to find an alternative to this, but for right now, it will stay as it is. If you have any bugs about the script, please post them, as well as if you have any ideas. Thank you all so much. Quote Link to comment Share on other sites More sharing options...
Strummer Posted August 31, 2010 Share Posted August 31, 2010 Not gonna quote that entire post because it would make mine unnecessarily long... Haha. Anyway, rather than adding a whole new sm command, why not just add a parameter to !teamswitch? Wouldn't that be easier? !teamswitch name would simply teamswitch while adding !teamswitch name #rounds would not let them switch back for that amount of rounds. Why bother adding a whole new command for an addon to the same thing? Quote Link to comment Share on other sites More sharing options...
Tekbot Posted August 31, 2010 Share Posted August 31, 2010 That's a freakin' good idea! I love it! Also, I praise Cr(+)sshair every time i even think about HG. He is the man behind the curtain, so to speak. He holds up the backbone of the servers, quietly coding away while we all whine and QQ about all the problems. The truth is, without Cr(+)sshair, there would be some SERIOUS issues with the servers. Right now, we are down to the nit-picking of small issues. Cr(+)sshair has solved nearly every major issue we can think of, and some we didn't even know about, I'm sure. So yes, take some time and give a polite and friendly "Thank you" to Cr(+)sshair. He more than deserves at least that much. Quote Link to comment Share on other sites More sharing options...
EggFriedCheese Posted September 2, 2010 Share Posted September 2, 2010 Guys, i've just come up with a great idea. I was wondering, could there be a chat command that CT's type, like "!lead" and the first CT that types it, gets the microphone access to give orders, while other CT's are muted for the same duration as T's? Whether this could be done, that would be cool Quote Link to comment Share on other sites More sharing options...
Awwik Posted September 2, 2010 Share Posted September 2, 2010 Meh people just bind it. We would like to give a chance to people who don't play jailbreak all the time. Quote Link to comment Share on other sites More sharing options...
xIFATALSKILLZIx Posted September 2, 2010 Share Posted September 2, 2010 I really think the USP needs to be taking out. You all know the reasons why.....takes to long to remove the gun. If a T wants a gun they can.... A.) Get into Sauna. B.) Rush 1st cell. C.) Attack a CT and chance being killed. D.) Get on top of cells and grab one from there. long story short, it would be nice to remove usp from the usp cell, no longer having to get rid of the gun would be amazing. kthxbye Quote Link to comment Share on other sites More sharing options...
motive Posted September 2, 2010 Share Posted September 2, 2010 New LR: Hurdle Race A race around obsticle with hurdles to jump over and if they hit one they blow up. Quote Link to comment Share on other sites More sharing options...
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