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Fallen Earth Updated


Dirty
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Version 1.7

 

 

A Rising Threat:

The nefarious Aro Sei, a devoted servant of Alec Masters before the fall of Hoover Dam, has called her minions to action throughout the Grand Canyon Province. Resistance fighters are gathering near Old Kingman in Sector One, east of Blaine in Sector Two, southeast of Gaia in Sector Three, and in the far southwest of Deadfall. They need your help to investigate and thwart the schemes of those who seek to dominate the Province.

 

 

The new content features more than 50 missions, including challenging team-focused fights and repeatable crafting missions, in four newly-added encounter areas.

 

 

Talk to special NPCs in major barter towns throughout the Grand Canyon Province for starting missions that will take you directly to the new areas, or just trek to them using your in-game map for a reference.

 

 

Veteran Awards:

Keep your Fallen Earth subscription current and you'll now earn Veteran Reward Points that accrue on your account. Spend the points at special vendors in barter towns of the Grand Canyon Province to get nifty gear-from colorful goggles to a Scavenger's Dune Buggy (complete with the old speed limit sign on the hood) to a combat-battered LifeNet shirt and pants. We'll be adding items to these vendors as time goes on, so keep checking back!

 

 

Customizable Social Clothing:

Color customization was introduced with the ability to personalize your vehicles. In the second phase of color customization, you can make your character stand out even more with colored clothes! Just right click on the item while you've got a Paint Kit in your pack and select the dye option to bring up the preview window. Enjoy exploring the dye options for shirts, hats, pants, and more!

 

 

Sector One

Clinton Farm:

 

 

  • Reduced number of guards fighting bandits near LifeNet pod.

Midway:

 

 

  • Increased respawn time of Found Initiates to three minutes.

Zanesville:

 

 

  • Added more Gully Dog bandits to the extended tutorial area.

Sector Two

New Flagstaff:

 

 

  • Reduced goal range for mission "Line of Questioning" to prevent collision exploit.
  • Adjusted treasure drop percentages on Union Patrollers to make them more likely to drop badges.

Thorne's Bluff:

 

 

  • Changed the item used in mission "Always Another One" so that it completes correctly.

Sector Three

Black Hill:

 

 

  • Fixed typographical error in mission "Betting It All."

Brekshire:

 

 

  • Fixed typographical error in mission "Gamburian Intelligence."

Dieseltown:

 

 

  • Added waypoint to mission "Change of Diet."

Quarantine:

 

 

  • Marked all versions of the instance as group missions.
  • Marked all mission items as "for missions" so that they sort correctly in packs.

Nodes:

 

 

  • Raised sunken rubber resource node so that it's on the ground.
  • Lowered floating sandbag resource nodes so that they're on the ground.

Items:

 

 

  • Adjusted Raven's Report so that it can no longer be sold.
  • Fixed Hazmat Station Bundle so that the buff will now be correctly applied.
  • Increased Coumatoxin's stack size up to 10.
  • Made Jar of Vegetable Shortening edible.
  • Altered recipe for Improved Splattering Acid to be in line with similar Acid recipe progressions.
  • Fixed Agonizing Wound prerequisite requirements.
  • Made Lead the Charge books tradable.
  • Corrected Storm of Steel so that it now works as a targeted attack with an AoE component.

Art:

 

 

  • Fixed a crack in the Watchtower mine level.
  • Lowered floating fence sections in Sector Two.
  • Lowered floating tires near Old Kingman.
  • Fixed collision error in Old Kingman camp.
  • Fixed Desperado Mask to fit all face types better.
  • Fixed Surgical Mask to prevent it from clipping character heads.
  • Fixed Crimson Mask so that it can be used properly in the "down" position.
  • Added scrub exclusion to scrap wall gates.
  • Added flip-backward functionality to the Vista Elite hat.
  • Fixed Core Suit boots so they now fit over cloth pants.
  • Fixed pants model for females to fit under boots better.
  • Added tree exclusion to garage near Docuer's Court.
  • Added broken sections of fence and made gate trigger in encounter area between Sectors One and Two.
  • Blocked off missing doorway in Deadfall LifeNet encounter.
  • Fixed clipping error on Tech Journeyman Gloves.
  • Fixed texture for Burns Soldier Rag.
  • Fixed texture for Greaser Jacket.
  • Added Greaser Jacket matset.
  • Added an American flag bandana.
  • Fixed the Journeyman's Gloves to hide hands when worn.
  • Fixed collision on buildings in new encounter areas.
  • Fixed a clipping error on buildings in new encounter areas.
  • Removed unnecessary collision from buildings in new encounter areas.
  • Fixed custom color errors for Blue Light Jacket.
  • Fixed custom color errors for Drifter's Black Hat and changed the hat color to black..
  • Fixed custom color errors for Brown Baseball Cap.
  • Fixed the Banker's Tunic to prevent it from clipping with gloves.
  • Fixed the Battle-Scarred LifeNet Pants to show up when worn.

Audio:

 

 

  • Re-mixed audio for the entire game, making it louder and more balanced.
  • Added new combat voiceovers.
  • Balanced existing combat voiceovers.
  • Adjusted existing critter combat sounds.
  • Added new music for encounter areas.
  • Added intercepted radio transmission sound.
  • Added new impact sounds for 2x4 weapons.
  • Added new impact sounds for axe weapons.
  • Added new blood splats and gore sounds.

Graphics Engine:

 

 

  • Improved the water shoreline.
  • Added dynamic lighting effects to clouds.
  • Extended daytime and shortened nighttime. It is now based on a summer day with the longest day of the year.

UI:

 

 

  • Fixed stuttering with large clans when members go online/offline or when members join/leave.
  • Fixed stuttering with clans when trying to write a new mail.
  • Added new icon for Faction Control Points, which can be customized by adjusting the new "radar_controlpoint" entry in the grfx_mail.wwm.

Blood Sports:

 

 

  • Adjusted system so that players who level beyond match eligibility while waiting in the queue for a match are removed from the queue.
  • Fixed an issue that caused mounts to be invisible after leaving a match.

Creatures:

 

 

  • Various fixes for the Digger Foreman in the Blackwind Caves.

Missions:

 

 

  • Find Item missions will no longer accept items that are currently equipped.
  • Fixed system so that team members who don't meet requirements for their team's instance event can now enter the instance with the rest of the team.

Camps:

 

 

  • Increased the allowed terrain deviation. Camps can now be placed on bumpy or gently sloped terrain. Note that some locations will show tents, wagons, and other large models as slightly off the ground on one side.
  • Adjusted some camps so that they can now be placed in PvP areas. Shelters are only vulnerable to attack by creatures and other players in PvP areas.
  • Fixed camps so that they no longer despawn when their creator logs off or goes out of range.
  • Decreased the Active Camp Effect duration.

Effects:

 

 

  • Fixed movement speed for CTF players who have the flag. They are now capped at normal speed.
  • Fixed the World PvP effect so that it now will correctly remove your PvP flag if you cross a server boundary or log out and back in.
  • Fixed the Accelovirus effect so that it now will work correctly if you cross a server boundary or log out and back in.
  • Fixed the Level Equalizer debuff so that it will not be applied if both the killer(s) and target are World PvP flagged. Adjusted the debuff so that it will not be applied if someone in your team kills a low-level player when you are not World PvP flagged and you are not in a PvP area. Also adjusted the debuff so that you will not get it when someone in your team kills a low-level player and you are too far away to have participated in the fight.
  • Fixed an issue that caused some Effects to be applied inconsistently when players are killed. This mainly affected PvP Immunity, Clan War Immunity, and DeathToll Modifier (an Effect that is not visible to players which reduces DeathToll rewards the more often you are killed in a short period of time).

Updater:

 

 

  • Changed the news section to that it is still visible when the updater is locked.
  • Fixed several refresh issues when downloading an update.
  • Fixed some issues with handling multiple retries during an update.

Miscellaneous:

 

 

  • Optimized how player items are loaded from the database.
  • Added functionality to broadcast a message in local chat when a player enables World PvP.

 

 

 

 

 

 

 

 

 

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