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Crysis 2


Wabbit
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There is an undeniable thrill in seeing familiar places on TV or in a film (we took enormous delight, for instance, on seeing the Hotel Figueroa, a perennial post-E3

watering hole, sink into the earth in the otherwise turgid 2012), but it's a thrill rarely evoked by video games. The demands on texture artists and modellers is such that even the best recreations of real-world locations tend to fall short of that "I've been there" sensation, reducing the world to a walled racing track (Project Gotham Racing) or to its most essential characteristics (Liberty City).

 

However, despite Crysis 2's 2023 setting, the New York City it portrays, though evacuated of humans and ravaged by an alien invasion, is New York. During a hands-on experience we travelled up Park Avenue to (eventually) defend Grand Central Station from intense bombardment. En route, we found ourselves distracted by the thought that walking along 40th would take us straight to the public library. As Crytek's CEO Cevat Yerli explains, he chose New York because it is so recognisable.

 

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"New York City has an emotional value. It's symbolic in the game for mankind, as the 'pride of mankind's creation' if you will. New York stands for the city that if it was to fall, everything would fall. The city has its own character, and you will see it transform over the course of the game."

 

The player will experience this transformation through what Yerli describes as a "choreographed sandbox." You won't be able to walk up 40th, but Yerli thinks that it’s better for the player that way.

 

"The choreographed sandbox is in Crysis 2's DNA. It's a new generation of sandbox experience; rather than push the idea of an open world, it actually narrows it into individual levels. We instead promote the freedom and choice seen in the full sandbox experience into each level.

 

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"In Crysis, the issue we faced was that full freedom is difficult for the player to deal with; it's too hard to get into, and you don't always know what you're supposed to do. If you have a clearly guided path it's easier. However, we realized that if you have a mix, you can offer a guided experience without the sense of linearity, and also a free experience without losing the intensity."

 

This intensity is delivered through "action bubbles", spread across the meticulously modelled Manhattan, which make full use of Crysis 2's improved AI and an evolution of what for many was the first game's main selling point - the Nanosuit.

 

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"Crysis 2 is going to have the most intelligent enemies ever seen in a first-person shooter," Yerli promises. "All the AI is based on the human AI from Crysis, but we've been evolving it over the last two-and-a-half years. The new alien enemies traverse the environment based on what they can see and hear, and react to the player based on how they play, be it stealthy or head-on. If you hide, they will search for you. It isn't scripted."

 

In fact, Yerli claims, as players are able to switch freely between Nanosuit modes, scripted AI simply wouldn't have the flexibility to respond in kind.

 

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"Passively, the Nanosuit 2 allows the player to sprint and jump high. But there’s an armour mode which allows the player to be almost invulnerable for a few seconds - depending on how much fire you're taking - and stealth mode, which makes the player temporarily invisible and silent, allowing them to 'play predator' against their enemies. We also have what we call the intelligent tactical mode, which allows you to scan the area and tag enemies. It helps promote the idea of the choreographed sandbox.

 

"We want to offer the ultimate super-soldier experience,†He concludes. “We want you to be feeling bad-ass no matter what situation you’re in - out-numbered or out-gunned."

 

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Source:

http://www.next-gen.biz/features/crysis-2-preview

 

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Can we get a Server going for it? also a Division?

I will b glad to help out on making a Crysis 2 Division.

We will make it Competitive, and will have an Organize Practice System to get better at the game.

Edited by Wabbit
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