Phate Posted April 19, 2011 Share Posted April 19, 2011 So, ZEE SUPER GERMAN and I were chatting and talking about the attributes we would give totally new weapons as they would be added to tf2. We were wondering what would be your dream weapons that would actually happen. This thread is to discuss attributes or new ideas for tf2 weapons that are not OP. So, feel free to post. Link to comment Share on other sites More sharing options...
l4d2bob Posted April 19, 2011 Share Posted April 19, 2011 Weapon Class : Pyro Name : Toxic Attributes : 10% Damage Done, Provides toxic compression blast, and flame attack lights 250% longer. Link to comment Share on other sites More sharing options...
Phate Posted April 19, 2011 Author Share Posted April 19, 2011 I would like a cloak upgrade that provided fire retardant capabilities, and provided 3 sec of D/R Link to comment Share on other sites More sharing options...
BluHorse Posted April 19, 2011 Share Posted April 19, 2011 Upgraded Medic Syringe Gun name: Biochemical Warfare needles stick into enemies and they suffer 30-50 damage over 5 seconds from the last hit. Link to comment Share on other sites More sharing options...
Phate Posted April 19, 2011 Author Share Posted April 19, 2011 Tht would be OP, Maybe the medic could have a decreased ammo count or a Lower heal rate? Link to comment Share on other sites More sharing options...
Awwik Posted April 19, 2011 Share Posted April 19, 2011 Scout Shit rainbows I want scouts to shit rainbows everytime they double jump. If you get hit by a rainbow that has been shit you turn into a leprechaun. Link to comment Share on other sites More sharing options...
AnonyHorse Posted April 19, 2011 Share Posted April 19, 2011 ScoutShit rainbows I want scouts to shit rainbows everytime they double jump. If you get hit by a rainbow that has been shit you turn into a leprechaun. If this happens I'm going to buy tf2 just to play with that Link to comment Share on other sites More sharing options...
Phate Posted April 19, 2011 Author Share Posted April 19, 2011 Please keep it to actual weapons and say what slot it replaces. I would make a enji wrench that lowered max metal to 125. It cant build sentries, but it has an on wearer attribute of 200% damage and 200% health. This makes the super enji, but he cannot use his super gun.\, i mean sentry gun Link to comment Share on other sites More sharing options...
Skanky Tank Posted April 19, 2011 Share Posted April 19, 2011 A spy knife that allows you to disguise faster, not like the eternal reward that you need a successful back stab for Link to comment Share on other sites More sharing options...
Phate Posted April 20, 2011 Author Share Posted April 20, 2011 A spy knife that allows you to disguise faster, not like the eternal reward that you need a successful back stab for What would the downside be? maybe less health Link to comment Share on other sites More sharing options...
Phate Posted April 20, 2011 Author Share Posted April 20, 2011 A spy knife that allows you to disguise faster, not like the eternal reward that you need a successful back stab for What would the downside be? maybe less health Link to comment Share on other sites More sharing options...
mrairplaneman777 Posted April 20, 2011 Share Posted April 20, 2011 A sniper rifle that instant kills on headshots in any class, even buffed heavies (without having to charge up). Downside... maybe a significant reduction in bodyshot damage. Though dealing with sentries and other buildings would be much harder. Link to comment Share on other sites More sharing options...
Dreksob Posted April 20, 2011 Share Posted April 20, 2011 I would like a cloak upgrade that provided fire retardant capabilities, and provided 3 sec of D/R this would be way to op, if you got -dmg from fire how do we kill you? Link to comment Share on other sites More sharing options...
Dreksob Posted April 20, 2011 Share Posted April 20, 2011 Ive thought of this one, its not really my dream gun, just thought it would be a good idea Scout mele name: vampire bat effect: on hit, take 15% of dmg done downside: After 3 consecutive misses, the bad flies away model:a vampire bat, with giant fangs, held by the legs, with the wings folded down, hit with the head of the bat Link to comment Share on other sites More sharing options...
mrairplaneman777 Posted April 20, 2011 Share Posted April 20, 2011 this would be way to op, if you got -dmg from fire how do we kill you? I imagine it would be kind of like what the pyro has--torching him(/her/it) will cause damage, but does not cause them to catch fire. Link to comment Share on other sites More sharing options...
Phate Posted April 20, 2011 Author Share Posted April 20, 2011 I imagine it would be kind of like what the pyro has--torching him(/her/it) will cause damage, but does not cause them to catch fire. This^. Pyros can be burned, but You cant see it because they are instantly extinguished Link to comment Share on other sites More sharing options...
Dreksob Posted April 21, 2011 Share Posted April 21, 2011 This^. Pyros can be burned, but You cant see it because they are instantly extinguished That would be op, pyros dont just kill spies by guessing where they are, you shoot out little bursts, and if the dude catches fire you kill him. But if nobody catches fire how are pyros supposed to know who to kill? just burn an empty spot long enough to kill a spy and hope you get one? Link to comment Share on other sites More sharing options...
Phate Posted April 21, 2011 Author Share Posted April 21, 2011 The spy depends on his cloak, a 3 sec dead ringer without 90% damage reduction doesnt provide a lot of time to hide Link to comment Share on other sites More sharing options...
Fumbles Posted April 21, 2011 Share Posted April 21, 2011 Maybe like a blowdart gun for the sniper. On hit cause the target to be poisoned for 7 seconds. But it only has 10 darts. Link to comment Share on other sites More sharing options...
Phate Posted April 21, 2011 Author Share Posted April 21, 2011 ^as a secondary? not a bad idea Link to comment Share on other sites More sharing options...
Fumbles Posted April 21, 2011 Share Posted April 21, 2011 Yeah. And it would look like a bamboo stick. Link to comment Share on other sites More sharing options...
FDR Posted April 22, 2011 Share Posted April 22, 2011 How about a Late-Medieval Hand Cannon for the Soldier. Advantage: Kills on impact if the bullet hit someone farther from 10 feet. Disadvantage: Very inaccurate. No instant kills from 10 feet. Only one bullet per shot. Link to comment Share on other sites More sharing options...
ninjabreadman Posted April 22, 2011 Share Posted April 22, 2011 i think they need to make it where the scout has a little more killing power. i think a new bat would be nice. they have so many bats but they all are pretty much the same thing as the normal bat, like the holy mackeral. also i want to see the guitar as a weapon for the engi. i think that if u use the gunslinger and the guitar it would work. use the gunslinger for building and the guitar for smashing faces in. they should have it break like the bottle too Link to comment Share on other sites More sharing options...
MiG Posted April 25, 2011 Share Posted April 25, 2011 Weapon for Scout Uzi for secondary weapon Advantages: Faster Rate of Fire and 10% more damage Disadvantages: Inaccurate Link to comment Share on other sites More sharing options...
VeN Posted April 25, 2011 Share Posted April 25, 2011 Weapon Class : Heavy Name : Fire Fists Attributes : Player turns on fire for 6 seconds(if crit 15 secs) and disables there guns for 6 seconds(if crit 15 secs) also The heavy that uses this also will lose 20 health for every hit and temporarily lose their primary gun for 5 secs Link to comment Share on other sites More sharing options...
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