lolitsjack Posted June 9, 2011 Share Posted June 9, 2011 When a warday is called, lets say warday in obs. The first cell T's can tele to the armory. What rules regard killing these T's. It is a warday in OBS. meaning we can only shoot them if we are in obs? Or does red = dead still apply? This can cause issues as a T can tele there and choose not to shoot the CT's right away in the armory, not turn red and then be free killed. Quote Link to comment Share on other sites More sharing options...
LazaHorse Posted June 9, 2011 Share Posted June 9, 2011 So from what I know, rebellers die even if warday is called until cells open, as that marks the "start" of the warday. No armory now being implied, T's who show up in armory are "rebelling" and may be killed. This holds true unless cells are open and the warday has officially "begun." That's my understanding of it, but it's better that you get it from a staff member. Quote Link to comment Share on other sites More sharing options...
poison.ivy Posted June 9, 2011 Share Posted June 9, 2011 Didn't we have a thread on this already? I'm sure it was decided that after a warday is called a T can tele into armory and not be shot unless he is rebelling...but honestly, the chances of you getting killed by a noob CT are high. A CT can kill any red T on his war to warday location (no detours, no delays are applicable though) Quote Link to comment Share on other sites More sharing options...
lolitsjack Posted June 9, 2011 Author Share Posted June 9, 2011 (edited) Requesting official specific rules please, or a link to them. Lots of times I see admins, including myself, slaying the CT's that kill the armory rushers. Hence I, and other admins, always thought that warday obs means only kill T's when you are in obs. Until I know for sure, I will just follow what ivy said in the post above. The current warday rules are as follows: War Day When a war day is called, all CT's must assemble in an area designated by the lead CT and let the T's out of their cells. T's go to armory and get guns, and then both teams attempt to kill the other. CT's may NOT camp armory then T's go to get guns and they not be within visual range of the armory door. War days must be called immediately at the round's beginning. Time limits for the start of the war may be given. War days cannot be started mid-round, nor can they be canceled. CT's may specify a time to "Search & Destroy" which means they are able to leave the designated area and kill the T's outside of it. Nothing in there specifies about the rushers, and it says CT's must assemble in the designated area. That being said, it seems correct to slay the derp CT's that kill the T's the second they get into the armory, based on the rules of warday. Of course that is assuming. On a side note, none of this is talking about a warday in armory, where it is obvious that you can kill them. And if this is sounding like a rant or something, I apologize, just really need to know the rules. Edited June 9, 2011 by lolitsjack Quote Link to comment Share on other sites More sharing options...
BluHorse Posted June 9, 2011 Share Posted June 9, 2011 if you got those rules from an old thread i would suggest not using them as a lot has changed since that thread existed... Quote Link to comment Share on other sites More sharing options...
JJK Posted June 9, 2011 Share Posted June 9, 2011 Let the T live until a better system is in place (unless he attacks the cts) Quote Link to comment Share on other sites More sharing options...
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