Solveitwithguns Posted August 18, 2011 Share Posted August 18, 2011 (edited) Add the cocaine, mighty muscle, stimpaks, the craftable body armor lebowski suggested. More cars, cars spawn in the lot, not inside. Garage lady at the car dealer. Being able to like bullet proof a car, or adding nitrous, engine modifications (to go faster), handling modifications <-- From the paint guy Being able to buy food to give back some health, or another drink to give you more stamina. Maybe add more craft able barriers (Like the big metal plate) Security camera? Add an M4(sniper-ish), Para, whatever guns you guys want to. Just add more Motion sensor? Fishing. Also, robbing the bank, and being able to bail outta cars. Getting a fire extinguisher as civilian. Edited August 20, 2011 by Solveitwithguns Also, Quote Link to comment Share on other sites More sharing options...
Tyler Doe Posted August 18, 2011 Share Posted August 18, 2011 Add the cocaine, mighty muscle, stimpaks, the craftable body armor lebowski suggested.More cars, cars spawn in the lot, not inside. Garage lady at the car dealer. Being able to like bullet proof a car, or adding nitrous, engine modifications (to go faster), handling modifications <-- From the paint guy Being able to buy food to give back some health, or another drink to give you more stamina. Maybe add more craft able barriers (Like the big metal plate) Security camera? Add an M4(sniper-ish), Para, whatever guns you guys want to. Just add more Motion sensor? Fishing. Couldnt have said it better myself Quote Link to comment Share on other sites More sharing options...
Solveitwithguns Posted August 21, 2011 Share Posted August 21, 2011 You could also make the mixture thing different. Like if you click the mixture picture, and you have the items in your inventory, then the mixture will be made on the ground like it does when you drop things. This would make it so you could have maxed out genes, and wood working wouldn't be so hard. Quote Link to comment Share on other sites More sharing options...
kevin Posted August 21, 2011 Share Posted August 21, 2011 Fishing. New Skill Quote Link to comment Share on other sites More sharing options...
DaAmazinChicken Posted August 22, 2011 Share Posted August 22, 2011 +1 to bulletproof cars as Solveit said Quote Link to comment Share on other sites More sharing options...
Tyler Doe Posted August 22, 2011 Share Posted August 22, 2011 If you buy a shop or something have some protection against people molitoving your stuff. Ive lost 20k of stuff at least due to molitovs and lost 50k due to a server reset but i just dont want that 20k to happen anymore people think its funny but its not for the owner. Quote Link to comment Share on other sites More sharing options...
Phate Posted August 23, 2011 Share Posted August 23, 2011 More genes so you can make more than one thing for a gang(picks and guns or other crafts, like car bombs. Intrest, because it would add incentive for keeping money in the bank, because now people carry it all unless they want to buy a car Quote Link to comment Share on other sites More sharing options...
Adam Posted August 23, 2011 Share Posted August 23, 2011 More genes so you can make more than one thing for a gang(picks and guns or other crafts, like car bombs.Intrest, because it would add incentive for keeping money in the bank, because now people carry it all unless they want to buy a car i agree. the gene limit should be 15 instead of 10. Quote Link to comment Share on other sites More sharing options...
Solveitwithguns Posted August 24, 2011 Share Posted August 24, 2011 i agree. the gene limit should be 15 instead of 10. The genes are maxed at 10 because if you try to make something over 10 you'll make something else. My previous post tells how to fix that. So +1 to maxed genes. Get this rollin Quote Link to comment Share on other sites More sharing options...
BigJ Posted August 24, 2011 Share Posted August 24, 2011 Cop-2days play time ALOT of kids these days are comin in being cop than RDMING like crazy than leaveing we have very little admin on so making 2days play time they cant do that Quote Link to comment Share on other sites More sharing options...
Z1LL4 Posted August 24, 2011 Share Posted August 24, 2011 food and more drugs and cars Quote Link to comment Share on other sites More sharing options...
Linoleum Knive Posted August 26, 2011 Share Posted August 26, 2011 bump. We would like the Para and M4 guns please. Quote Link to comment Share on other sites More sharing options...
ZCOM Posted August 28, 2011 Share Posted August 28, 2011 (edited) This was originally posted in JJK's "PERP 3 petition" thread, but considering the magnitude of this suggestion I deemed it worthy of a re-post here. I was thinking the public needs a fire extinguisher. I can't do my meth without a huge fire..... firemen aren't that reliable. yup yup yup lebowski That might defeat the purpose of the Fireman job entirely, but you're right: 9/10 government-job players have no idea what the word 'RELIABLE' means! This could be best remedied by one of the following methods: Method A.) Making a new, heavy, and expensive "Fire-Extinguisher" weapon available in one of the shops, and with the following restrictions in mind: It could be coded and handled like any other SWEP (lockpicks/etc.) - Easier handling and control Provides a limited amount of uses (1-3) - Establish a repurchasing cycle for economic reasons. Limited to putting out small fires, and cannot be used against larger wild-fires, etc. -In order to preserve the Fireman's functionality *Only available for sale when there are no Firemen on the server.* - See above. *Make the item heavy or limit the amount per stack so player's can't just hoard a bunch of them.* *Potential for expansion by offering (and charging more for ... ) properties with Fire-extinguishers already in them.* * - Optional This would let any player (with enough cash) purchase a small "Home-use" Fire-Extinguisher in order to prevent small, containable fires during times when a fireman is not available/nearby. All while allowing the players who actually bother to do their jobs, to continue doing so functionally, but without bogging them down with minor distress calls that could be handled in a matter of seconds. OR Method B.) Reinforce the payment system for Firemen so that their pay is directly proportional to one or more of the following factors/variables: The number of calls answered/responded to, over the total number of emergency calls received. - Could be considered a player's "response-ratio" The time between calls. - The amount of time (in seconds) that the player has been doing something OTHER than their job. The time delay (in seconds) between the call being received and the successful resolution of such call. - This can be labeled as a player's "response-time", and would need to be averaged. By doing this, we can ensure that those of you who enjoy role-playing as a fireman can still do so without feeling totally useless, AND that each fireman will be rewarded a "bonus" according to the amount of effort they exert while they're working. Also, this lets firemen focus on more important calls that require more time and attention, while allowing regular players to feel safer, and more independent when it comes to protecting their base/goodies. I dunno, in the end: I don't play PERP anywhere near as much as most of you guys do, so I don't know if this idea has any potential or not. I figured I'd bring it up anyway though, you never know... Edited August 28, 2011 by ZCOM Quote Link to comment Share on other sites More sharing options...
Rizon Posted August 29, 2011 Share Posted August 29, 2011 I agree with this ZCOM, giving a option to be able to extingish household fires w/o a fireman would help but still be limited. Plus giving the fireman job a little bit of a incentive. Love this. Quote Link to comment Share on other sites More sharing options...
Princess Luna Posted August 29, 2011 Share Posted August 29, 2011 This was originally posted in JJK's "PERP 3 petition" thread, but considering the magnitude of this suggestion I deemed it worthy of a re-post here. That might defeat the purpose of the Fireman job entirely, but you're right: 9/10 government-job players have no idea what the word 'RELIABLE' means! This could be best remedied by one of the following methods: Method A.) Making a new, heavy, and expensive "Fire-Extinguisher" weapon available in one of the shops, and with the following restrictions in mind: It could be coded and handled like any other SWEP (lockpicks/etc.) - Easier handling and control Provides a limited amount of uses (1-3) - Establish a repurchasing cycle for economic reasons. Limited to putting out small fires, and cannot be used against larger wild-fires, etc. -In order to preserve the Fireman's functionality *Only available for sale when there are no Firemen on the server.* - See above. *Make the item heavy or limit the amount per stack so player's can't just hoard a bunch of them.* *Potential for expansion by offering (and charging more for ... ) properties with Fire-extinguishers already in them.* * - Optional This would let any player (with enough cash) purchase a small "Home-use" Fire-Extinguisher in order to prevent small, containable fires during times when a fireman is not available/nearby. All while allowing the players who actually bother to do their jobs, to continue doing so functionally, but without bogging them down with minor distress calls that could be handled in a matter of seconds. OR Method B.) Reinforce the payment system for Firemen so that their pay is directly proportional to one or more of the following factors/variables: The number of calls answered/responded to, over the total number of emergency calls received. - Could be considered a player's "response-ratio" The time between calls. - The amount of time (in seconds) that the player has been doing something OTHER than their job. The time delay (in seconds) between the call being received and the successful resolution of such call. - This can be labeled as a player's "response-time", and would need to be averaged. By doing this, we can ensure that those of you who enjoy role-playing as a fireman can still do so without feeling totally useless, AND that each fireman will be rewarded a "bonus" according to the amount of effort they exert while they're working. Also, this lets firemen focus on more important calls that require more time and attention, while allowing regular players to feel safer, and more independent when it comes to protecting their base/goodies. I dunno, in the end: I don't play PERP anywhere near as much as most of you guys do, so I don't know if this idea has any potential or not. I figured I'd bring it up anyway though, you never know... Someone give this man a goddamn Medal Quote Link to comment Share on other sites More sharing options...
Phate Posted August 29, 2011 Share Posted August 29, 2011 Someone give this man a goddamn Medal MAGGOTS! Quote Link to comment Share on other sites More sharing options...
Princess Luna Posted August 29, 2011 Share Posted August 29, 2011 MAGGOTS! Phate, Did you really just do that? If Fighting is sure to result in victory... Quote Link to comment Share on other sites More sharing options...
Phate Posted August 30, 2011 Share Posted August 30, 2011 Phate, Did you really just do that? If Fighting is sure to result in victory... no flame broski, Its a fucking tf2 joke Quote Link to comment Share on other sites More sharing options...
Princess Luna Posted August 30, 2011 Share Posted August 30, 2011 no flame broski, Its a fucking tf2 joke Who said I didn't get it, bra? Quote Link to comment Share on other sites More sharing options...
Solveitwithguns Posted September 12, 2011 Share Posted September 12, 2011 Being able to bail outta cars Quote Link to comment Share on other sites More sharing options...
Plaayer Posted September 12, 2011 Author Share Posted September 12, 2011 Watermelons (or some sort of HP healing item) and Stim Packs (heal legs, health, and stamina). Quote Link to comment Share on other sites More sharing options...
narpuppy Posted September 16, 2011 Share Posted September 16, 2011 You guys should add the tobacco water pipe or whatever its called, its a bong with a weed leaf on it that you can use to smoke weed, its on other perp servers its cool.. Quote Link to comment Share on other sites More sharing options...
Rizon Posted September 16, 2011 Share Posted September 16, 2011 You guys should add the tobacco water pipe or whatever its called, its a bong with a weed leaf on it that you can use to smoke weed, its on other perp servers its cool.. Meh, it would just be like Dark RP, raises health and exploitable. imo Quote Link to comment Share on other sites More sharing options...
Solveitwithguns Posted September 17, 2011 Share Posted September 17, 2011 Meh, it would just be like Dark RP, raises health and exploitable. imo No Rizon he's not talking about it giving health, it's just like an effect you get from smoking it (screen effect) like shrooms. It's just a temporary texture change. Quote Link to comment Share on other sites More sharing options...
UB40 Posted September 17, 2011 Share Posted September 17, 2011 YEA MORE DRUGS Quote Link to comment Share on other sites More sharing options...
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