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Achron Updated


Dirty
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[h=1]Achron version 1.0.2.0[/h]

 

Released 2011/9/26

 

 

Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.

 

 

[h=3]Achron changelog:[/h]

 

 

  • changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17
     
  • increased Octoligo's anti-air weapon strength by a factor of 2.67
     
  • increased Octoligo's price by 16.7%
     
  • lowered cost of Reaph from 7LC to 2LC
     
  • changed chronobombs to ignore units during their rechronoport delay
     
  • changed Reaphs and Foundations to repair units of any species
     
  • added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them
     
  • changed behavior of grounded air units to auto-rise up when attacking an enemy
     
  • fixed bug: Octos would not attack foundation-based buildings unless manually moved closer
     
  • fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport
     
  • fixed bug: damage multiplier between shin tercrher and sepiligo
     
  • fixed bug: Level Editor crash when switching between opening files of different types
     
  • fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up
     
  • marines and SOPs now exit a tank and join in battle if the tank fires an attack
     
  • numerous campaign fixes and improvements
     

 

 

 

[h=3]Resequence Engine changelog:[/h]

 

 

  • significant improvement in pathfinding efficiency
     
  • improvements to pathfinding heuristics
     
  • fixed bug where could sometimes see enemy units' objectives, etc.
     
  • increased number of achronal fields in Rescript to 4096
     
  • added unit->ClosestPosition to Rescript
     
  • improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)
     
  • improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)
     
  • changed cursor clipping code to attempt to reduce situations where cursor can move outside of window
     
  • mouseover now shows unit highlight
     
  • added ignore_collision_with_unit to Rescript
     
  • added WindowOpacity and WindowColoredByPlayer to skin language
     
  • removed dependency on ALUT for Windows and Linux platforms
     
  • improved edge of fog of war rendering for slopes
     

 

 

 

 

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